VERSION 1
//Mad Max Map by Deep_Blue and CoffeyCup
-,-,-
-,-
-,-
0.4 , 0.9		// LIGHTING strength for shady / lit areas


-5286.36, 3, -1050.63   // Grid start  position

180			// Direction that grid faces in  


//////////////////////////////////////////////////////////////////////

0		// The number of CHECKPOINTS


18	// The number of SMASHABLE ENVIRONMENT SPECS

// Start of smashable item

0				// flags
&petpump.act			// Name of trigger &model
replacemodel			// Mode 
1				// Removal threshold

//Connotations
1				// number of possible sounds
5400				// sound id

1				// count

		noncars		// Shrapnel type
		0,0		// Min, max towards you speed
		0.6		// Impactee velocity factor
		0		// Random velocity (max)
		30		// Random up velocity (max)
		0		// Random normal velocity (max)
		2.0		// Random spin rate (max)
		
		actorbased	// How the shrapnel bits are initially placed in the World
		-1,-1		// Min number,Max number (-1,-1 means use exactly one of each type of bit)
		100		// % Chance of fire/smoke
		1		// Number of fires/smoke columns
		0,0		// Min,Max smokiness (0 = fire, 1 = black smoke, 2 = grey smoke, 3 = white smoke)
		&petpump.act	// Name of actor file
		1		// Number of separate actors in file
		&petpump.act	// Actor name
		99petpump.txt	// Non-car text file to use for the above actor
		
3				// Number of explosion groups
	1,1			// min count, max count
	0,0			// min start delay, max start delay
	0,0.25,0		// offset
	0,0.1			// min x factor, max x factor
	0,0.1			// min y factor, max y factor
	0,0.1			// min z factor, max z factor
	8,8			// min frame rate, max frame rate
	45,45			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	8,8			// min count, max count
	0.1,0.3			// min start delay, max start delay
	0,0.25,0		// offset
	0.2,0.7			// min x factor, max x factor
	0.2,0.7			// min y factor, max y factor
	0.2,0.7			// min z factor, max z factor
	7,11			// min frame rate, max frame rate
	21,27			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	5,15			// min count, max count
	0.15,0.6		// min start delay, max start delay
	0,0.25,0		// offset
	0.5,1.1			// min x factor, max x factor
	0.5,1.1			// min y factor, max y factor
	0.5,1.1			// min z factor, max z factor
	7,12			// min frame rate, max frame rate
	12,118			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007


none			// slick material

1			 // Number of non-cars activated
	0,0      	 // Min, Max delay before activating
	relative 	// Absolute / relative , see note 1.
	-1		 // Two-digit number of noncars to activate, -1 = any noncar. (09 can activate 09Lift.txt, etc.)
	-5,-2,-5	 // Activation area, 1st corner of the box.
	5,3,5	 	// Activation area, 2nd corner of the box.
	-10,-30		 // Min, max towards you speed
	2		 // Impactee velocity factor
	50		 // Random velocity (max)
	100		 // Random up velocity (max)
	50		 // Random normal velocity (max)
	7	 	 // Random spin rate (max)

1		// Number of side-effects
1,3		// Min, Maxtime before releasing the force (if less than 1, the force will be released immediately)
*.DAT
relative
-3,-3,-3
3,3,3
away
1

0			// extensions flags
14			// room turn on code (MINE)
singleshot		// award code
3000
20
130
0
0			// no. run time variable changes

petpump_broke		// new model
100			// %chance fire
1
0,0

0			// reserved 1
0			// reserved 2
0			// reserved 3
0										
// end smashable 1

// Start of smashable item 2

0			// flags
&COMPGRND.act
remove			// Mode 
3.75			// Removal threshold
			// Connotations
1			// number of possible sounds
5400			// sound id
0			// shrapnel count

3				// Number of explosion groups
	1,1			// min count, max count
	0,0			// min start delay, max start delay
	0,0.5,0		// offset
	0,0.1			// min x factor, max x factor
	0,0.1			// min y factor, max y factor
	0,0.1			// min z factor, max z factor
	8,8			// min frame rate, max frame rate
	45,45			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	8,8			// min count, max count
	0.1,0.3			// min start delay, max start delay
	0,0.5,0		// offset
	0.2,0.7			// min x factor, max x factor
	0.2,0.7			// min y factor, max y factor
	0.2,0.7			// min z factor, max z factor
	7,11			// min frame rate, max frame rate
	21,27			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	5,15			// min count, max count
	0.15,0.6		// min start delay, max start delay
	0,0.5,0		// offset
	0.5,1.1			// min x factor, max x factor
	0.5,1.1			// min y factor, max y factor
	0.5,1.1			// min z factor, max z factor
	7,12			// min frame rate, max frame rate
	12,118			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007
none			// slick material
1			// Number of non-cars activated
0,0
relative
-1
-4,-2,-4
4,2,4
-20,20			// Min, max towards you speed
200.0			// Impactee velocity factor
20.0			// Random velocity (max)
30.0			// Random up velocity (max)
0.0			// Random normal velocity (max)
15.0			// Random spin rate (max)
2			// Radius of side-effect smashes
0,0
*.DAT
relative
-4,-2,-4
4,2,4
away
1001
0,0
*.MAT
relative
-4,-2,-4
4,2,4
away
1001
0			// Extensions flags
14			// Room turn on code
none			// award code
0			// no. run time variable changes
0			// reserved 1
0			// reserved 2
0			// reserved 3
0			// reserved 4				
// end smashable 2

// Start of smashable item 3
0			// Flags
quonsett		// Name of trigger material
texturechange		// Mode
quonsett		// Intact pixelmap
1			// Number of levels
1.0			// Trigger threshold
0			// Flags
passthrough		// Collision type
			// Connotations:
1			// number of possible sounds
5400			// sound ID
0			// Shrapnel count
0			// Explosion size
none			// Slick material
0			// Number of non-cars activated
0			// Radius of side-effect smashes
0			// Extensions flags
0			// Room turn on code
none			// Award code
0			// No run-time variable changes
1			// Number of pixelmaps
quonsett_W		
0			// Reserved 1
0			// Reserved 2
0			// Reserved 3
0			// Reserved 4
// end smashable 3

// Start of smashable item 4

0				// flags
&COLUMN.act			// Name of trigger &model
replacemodel			// Mode 
1				// Removal threshold

//Connotations
1				// number of possible sounds
5400				// sound id

1				// count

		noncars		// Shrapnel type
		0,0		// Min, max towards you speed
		0.6		// Impactee velocity factor
		0		// Random velocity (max)
		30		// Random up velocity (max)
		0		// Random normal velocity (max)
		2.0		// Random spin rate (max)
		
		actorbased	// How the shrapnel bits are initially placed in the World
		-1,-1		// Min number,Max number (-1,-1 means use exactly one of each type of bit)
		100		// % Chance of fire/smoke
		1		// Number of fires/smoke columns
		0,0		// Min,Max smokiness (0 = fire, 1 = black smoke, 2 = grey smoke, 3 = white smoke)
		&COLUMN.act	// Name of actor file
		1		// Number of separate actors in file
		&COLUMN.act	// Actor name
		96COLUMN.txt	// Non-car text file to use for the above actor
		
3				// Number of explosion groups
	1,1			// min count, max count
	0,0			// min start delay, max start delay
	0,1.25,0		// offset
	0,0.1			// min x factor, max x factor
	0,0.1			// min y factor, max y factor
	0,0.1			// min z factor, max z factor
	8,8			// min frame rate, max frame rate
	45,45			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	8,8			// min count, max count
	0.1,0.3			// min start delay, max start delay
	0,1.25,0		// offset
	0.2,0.7			// min x factor, max x factor
	0.2,0.7			// min y factor, max y factor
	0.2,0.7			// min z factor, max z factor
	7,11			// min frame rate, max frame rate
	21,27			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	5,15			// min count, max count
	0.15,0.6		// min start delay, max start delay
	0,1.25,0		// offset
	0.5,1.1			// min x factor, max x factor
	0.5,1.1			// min y factor, max y factor
	0.5,1.1			// min z factor, max z factor
	7,12			// min frame rate, max frame rate
	12,118			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007


none			// slick material

1			 // Number of non-cars activated
	0,0      	 // Min, Max delay before activating
	relative	// Absolute / relative, see note 1.
	-1		 // Two-digit number of noncars to activate, -1 = any noncar. (09 can activate 09Lift.txt, etc.)
	-10,-2,-10	 // Activation area, 1st corner of the box.
	10,2,10	 	// Activation area, 2nd corner of the box.
	-10,-30		 // Min, max towards you speed
	4		 // Impactee velocity factor
	100		 // Random velocity (max)
	100		 // Random up velocity (max)
	100		 // Random normal velocity (max)
	7	 	 // Random spin rate (max)

1		// Number of side-effects
1,3		// Min, Maxtime before releasing the force (if less than 1, the force will be released immediately)
*.DAT
relative
-3,-3,-3
3,3,3
away
1

0			// extensions flags
14			// room turn on code (MINE)
singleshot		// award code
3000
20
130
0
0			// no. run time variable changes

&COLUMN_smsh.act		// new model
100			// %chance fire
1
0,0

0			// reserved 1
0			// reserved 2
0			// reserved 3
0										
// end smashable 4

// Start of smashable item 5
0			// flags
&TENT.act
remove			// Mode 
1			// Removal threshold
			// Connotations
1			// number of possible sounds
5400			// sound id
0			// shrapnel count

3				// Number of explosion groups
	1,1			// min count, max count
	0,0			// min start delay, max start delay
	0,0.5,0		// offset
	0,0.1			// min x factor, max x factor
	0,0.1			// min y factor, max y factor
	0,0.1			// min z factor, max z factor
	8,8			// min frame rate, max frame rate
	45,45			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	8,8			// min count, max count
	0.1,0.3			// min start delay, max start delay
	0,0.5,0		// offset
	0.2,0.7			// min x factor, max x factor
	0.2,0.7			// min y factor, max y factor
	0.2,0.7			// min z factor, max z factor
	7,11			// min frame rate, max frame rate
	21,27			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	5,15			// min count, max count
	0.15,0.6		// min start delay, max start delay
	0,0.5,0		// offset
	0.5,1.1			// min x factor, max x factor
	0.5,1.1			// min y factor, max y factor
	0.5,1.1			// min z factor, max z factor
	7,12			// min frame rate, max frame rate
	12,118			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007
none			// slick material
1			// Number of non-cars activated
0,0
relative
-1
-4,-2,-4
4,2,4
-20,20			// Min, max towards you speed
200.0			// Impactee velocity factor
20.0			// Random velocity (max)
30.0			// Random up velocity (max)
0.0			// Random normal velocity (max)
15.0			// Random spin rate (max)
2			// Radius of side-effect smashes
0,0
*.DAT
relative
-4,-2,-4
4,2,4
away
1001
0,0
*.MAT
relative
-4,-2,-4
4,2,4
away
1001
0			// Extensions flags
14			// Room turn on code
none			// award code
0			// no. run time variable changes
0			// reserved 1
0			// reserved 2
0			// reserved 3
0			// reserved 4				
// end smashable 5

// Start of smashable item 6
0					// Flags
fencing   			// Name of trigger material
texturechange				// Mode
fencing_broke	   			// Intact pixelmap
1					// Number of levels
.5					// Trigger threshold
0					// Flags
passthrough     			// Collision type solid edge
	// Connotations:
	1			// number of possible sounds
	4202
	0			// Shrapnel count
	0			// Explosion size
	none			// Slick material
	0			// Number of non-cars activated
	0			// Radius of side-effect smashes
	0			// Extensions flags
	0			// Room turn on code
	none			// Award code
	0			// No run-time variable changes

1					// Number of pixelmap
fencing_broke	   			// Pixelmap - waiting for Russ to name

0					// Reserved 1
0					// Reserved 2
0					// Reserved 3
0					// Reserved 4
// end smashable 6

// Start of smashable item 7

0				// flags
&TANK4.act			// Name of trigger &model
replacemodel			// Mode 
2				// Removal threshold

//Connotations
1				// number of possible sounds
5400				// sound id

1				// count

		noncars		// Shrapnel type
		0,0		// Min, max towards you speed
		0.6		// Impactee velocity factor
		0		// Random velocity (max)
		30		// Random up velocity (max)
		0		// Random normal velocity (max)
		2.0		// Random spin rate (max)
		
		actorbased	// How the shrapnel bits are initially placed in the World
		-1,-1		// Min number,Max number (-1,-1 means use exactly one of each type of bit)
		100		// % Chance of fire/smoke
		1		// Number of fires/smoke columns
		0,0		// Min,Max smokiness (0 = fire, 1 = black smoke, 2 = grey smoke, 3 = white smoke)
		&TANK4.act	// Name of actor file
		1		// Number of separate actors in file
		&TANK4.act	// Actor name
		98TANK4.txt	// Non-car text file to use for the above actor
		
3				// Number of explosion groups
	1,1			// min count, max count
	0,0			// min start delay, max start delay
	0,0.5,0		// offset
	0,0.1			// min x factor, max x factor
	0,0.1			// min y factor, max y factor
	0,0.1			// min z factor, max z factor
	8,8			// min frame rate, max frame rate
	45,45			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	8,8			// min count, max count
	0.1,0.3			// min start delay, max start delay
	0,0.5,0		// offset
	0.2,0.7			// min x factor, max x factor
	0.2,0.7			// min y factor, max y factor
	0.2,0.7			// min z factor, max z factor
	7,11			// min frame rate, max frame rate
	21,27			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	5,15			// min count, max count
	0.15,0.6		// min start delay, max start delay
	0,0.5,0		// offset
	0.5,1.1			// min x factor, max x factor
	0.5,1.1			// min y factor, max y factor
	0.5,1.1			// min z factor, max z factor
	7,12			// min frame rate, max frame rate
	12,118			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007


none			// slick material

1			 // Number of non-cars activated
	0,0      	 // Min, Max delay before activating
	relative	 // Absolute / relative, see note 1.
	-1		 // Two-digit number of noncars to activate, -1 = any noncar. (09 can activate 09Lift.txt, etc.)
	-10,-2,-10	 // Activation area, 1st corner of the box.
	10,2,10	 	// Activation area, 2nd corner of the box.
	-10,-30		 // Min, max towards you speed
	2		 // Impactee velocity factor
	50		 // Random velocity (max)
	100		 // Random up velocity (max)
	50		 // Random normal velocity (max)
	7	 	 // Random spin rate (max)

1		// Number of side-effects
1,3		// Min, Maxtime before releasing the force (if less than 1, the force will be released immediately)
*.DAT
relative
-2,-2,-2
2,2,2
away
1

0			// extensions flags
14			// room turn on code (MINE)
singleshot		// award code
3000
20
130
0
0			// no. run time variable changes

&TANK4_smsh.act		// new model
100			// %chance fire
1
0,0

0			// reserved 1
0			// reserved 2
0			// reserved 3
0										
// end smashable 7
// Start of smashable item 8

0				// flags
&TANK1.act			// Name of trigger &model
replacemodel			// Mode 
2				// Removal threshold

//Connotations
1				// number of possible sounds
5400				// sound id

1				// count

		noncars		// Shrapnel type
		0,0		// Min, max towards you speed
		0.6		// Impactee velocity factor
		0		// Random velocity (max)
		30		// Random up velocity (max)
		0		// Random normal velocity (max)
		2.0		// Random spin rate (max)
		
		actorbased	// How the shrapnel bits are initially placed in the World
		-1,-1		// Min number,Max number (-1,-1 means use exactly one of each type of bit)
		100		// % Chance of fire/smoke
		1		// Number of fires/smoke columns
		0,0		// Min,Max smokiness (0 = fire, 1 = black smoke, 2 = grey smoke, 3 = white smoke)
		&TANK1.act	// Name of actor file
		1		// Number of separate actors in file
		&TANK1.act	// Actor name
		97TANK1.txt	// Non-car text file to use for the above actor
		
3				// Number of explosion groups
	1,1			// min count, max count
	0,0			// min start delay, max start delay
	0,0.5,0		// offset
	0,0.1			// min x factor, max x factor
	0,0.1			// min y factor, max y factor
	0,0.1			// min z factor, max z factor
	8,8			// min frame rate, max frame rate
	45,45			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	8,8			// min count, max count
	0.1,0.3			// min start delay, max start delay
	0,0.5,0		// offset
	0.2,0.7			// min x factor, max x factor
	0.2,0.7			// min y factor, max y factor
	0.2,0.7			// min z factor, max z factor
	7,11			// min frame rate, max frame rate
	21,27			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	5,15			// min count, max count
	0.15,0.6		// min start delay, max start delay
	0,0.5,0		// offset
	0.5,1.1			// min x factor, max x factor
	0.5,1.1			// min y factor, max y factor
	0.5,1.1			// min z factor, max z factor
	7,12			// min frame rate, max frame rate
	12,118			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007


none			// slick material

1			 // Number of non-cars activated
	0,0      	 // Min, Max delay before activating
	relative	 // Absolute / relative, see note 1.
	-1		 // Two-digit number of noncars to activate, -1 = any noncar. (09 can activate 09Lift.txt, etc.)
	-10,-2,-10	 // Activation area, 1st corner of the box.
	10,2,10	 	// Activation area, 2nd corner of the box.
	-10,-30		 // Min, max towards you speed
	2		 // Impactee velocity factor
	50		 // Random velocity (max)
	100		 // Random up velocity (max)
	50		 // Random normal velocity (max)
	7	 	 // Random spin rate (max)

1		// Number of side-effects
1,3		// Min, Maxtime before releasing the force (if less than 1, the force will be released immediately)
*.DAT
relative
-2,-2,-2
2,2,2
away
1

0			// extensions flags
14			// room turn on code (MINE)
singleshot		// award code
3000
20
130
0
0			// no. run time variable changes

&TANK1_smsh.act		// new model
100			// %chance fire
1
0,0

0			// reserved 1
0			// reserved 2
0			// reserved 3
0										
// end smashable 8

// Start of smashable item 9
0			// flags
&SHED.act
remove			// Mode 
0.1			// Removal threshold
			// Connotations
1			// number of possible sounds
5400			// sound id
0			// shrapnel count

3				// Number of explosion groups
	1,1			// min count, max count
	0,0			// min start delay, max start delay
	0,0.5,0		// offset
	0,0.1			// min x factor, max x factor
	0,0.1			// min y factor, max y factor
	0,0.1			// min z factor, max z factor
	8,8			// min frame rate, max frame rate
	45,45			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	8,8			// min count, max count
	0.1,0.3			// min start delay, max start delay
	0,0.5,0		// offset
	0.2,0.7			// min x factor, max x factor
	0.2,0.7			// min y factor, max y factor
	0.2,0.7			// min z factor, max z factor
	7,11			// min frame rate, max frame rate
	21,27			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	5,15			// min count, max count
	0.15,0.6		// min start delay, max start delay
	0,0.5,0		// offset
	0.5,1.1			// min x factor, max x factor
	0.5,1.1			// min y factor, max y factor
	0.5,1.1			// min z factor, max z factor
	7,12			// min frame rate, max frame rate
	12,118			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007
none			// slick material
1			// Number of non-cars activated
0,0
relative
-1
-4,-2,-4
4,2,4
-20,20			// Min, max towards you speed
200.0			// Impactee velocity factor
20.0			// Random velocity (max)
30.0			// Random up velocity (max)
0.0			// Random normal velocity (max)
15.0			// Random spin rate (max)
2			// Radius of side-effect smashes
0,0
*.DAT
relative
-4,-2,-4
4,2,4
away
1001
0,0
*.MAT
relative
-4,-2,-4
4,2,4
away
1001
0			// Extensions flags
14			// Room turn on code
none			// award code
0			// no. run time variable changes
0			// reserved 1
0			// reserved 2
0			// reserved 3
0			// reserved 4				
// end smashable 9


// Start of smashable item 10
0			// flags
&HOUSE.act
remove			// Mode 
1			// Removal threshold
			// Connotations
1			// number of possible sounds
5400			// sound id
0			// shrapnel count

3				// Number of explosion groups
	1,1			// min count, max count
	0,0			// min start delay, max start delay
	0,0.5,0		// offset
	0,0.1			// min x factor, max x factor
	0,0.1			// min y factor, max y factor
	0,0.1			// min z factor, max z factor
	8,8			// min frame rate, max frame rate
	45,45			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	8,8			// min count, max count
	0.1,0.3			// min start delay, max start delay
	0,0.5,0		// offset
	0.2,0.7			// min x factor, max x factor
	0.2,0.7			// min y factor, max y factor
	0.2,0.7			// min z factor, max z factor
	7,11			// min frame rate, max frame rate
	21,27			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	5,15			// min count, max count
	0.15,0.6		// min start delay, max start delay
	0,0.5,0		// offset
	0.5,1.1			// min x factor, max x factor
	0.5,1.1			// min y factor, max y factor
	0.5,1.1			// min z factor, max z factor
	7,12			// min frame rate, max frame rate
	12,118			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007
none			// slick material
1			// Number of non-cars activated
0,0
relative
-1
-4,-2,-4
4,2,4
-20,20			// Min, max towards you speed
200.0			// Impactee velocity factor
20.0			// Random velocity (max)
30.0			// Random up velocity (max)
0.0			// Random normal velocity (max)
15.0			// Random spin rate (max)
2			// Radius of side-effect smashes
0,0
*.DAT
relative
-4,-2,-4
4,2,4
away
1001
0,0
*.MAT
relative
-4,-2,-4
4,2,4
away
1001
0			// Extensions flags
14			// Room turn on code
none			// award code
0			// no. run time variable changes
0			// reserved 1
0			// reserved 2
0			// reserved 3
0			// reserved 4				
// end smashable 10

// Start of smashable item 11
0			// flags
&PUMP.act
remove			// Mode 
1			// Removal threshold
			// Connotations
1			// number of possible sounds
5400			// sound id
0			// shrapnel count

3				// Number of explosion groups
	1,1			// min count, max count
	0,0			// min start delay, max start delay
	0,0.5,0		// offset
	0,0.1			// min x factor, max x factor
	0,0.1			// min y factor, max y factor
	0,0.1			// min z factor, max z factor
	8,8			// min frame rate, max frame rate
	45,45			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	8,8			// min count, max count
	0.1,0.3			// min start delay, max start delay
	0,0.5,0		// offset
	0.2,0.7			// min x factor, max x factor
	0.2,0.7			// min y factor, max y factor
	0.2,0.7			// min z factor, max z factor
	7,11			// min frame rate, max frame rate
	21,27			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	5,15			// min count, max count
	0.15,0.6		// min start delay, max start delay
	0,0.5,0		// offset
	0.5,1.1			// min x factor, max x factor
	0.5,1.1			// min y factor, max y factor
	0.5,1.1			// min z factor, max z factor
	7,12			// min frame rate, max frame rate
	12,118			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007
none			// slick material
1			// Number of non-cars activated
0,0
relative
-1
-4,-2,-4
4,2,4
-20,20			// Min, max towards you speed
200.0			// Impactee velocity factor
20.0			// Random velocity (max)
30.0			// Random up velocity (max)
0.0			// Random normal velocity (max)
15.0			// Random spin rate (max)
2			// Radius of side-effect smashes
0,0
*.DAT
relative
-4,-2,-4
4,2,4
away
1001
0,0
*.MAT
relative
-4,-2,-4
4,2,4
away
1001
0			// Extensions flags
14			// Room turn on code
none			// award code
0			// no. run time variable changes
0			// reserved 1
0			// reserved 2
0			// reserved 3
0			// reserved 4	
// end smashable 11

// Start of smashable item 12
0			// flags
&TANKER.act
replacemodel			// Mode 
1				// Removal threshold

//Connotations
1				// number of possible sounds
5400				// sound id

1				// count

		noncars		// Shrapnel type
		0,0		// Min, max towards you speed
		0.6		// Impactee velocity factor
		0		// Random velocity (max)
		30		// Random up velocity (max)
		0		// Random normal velocity (max)
		2.0		// Random spin rate (max)
		
		actorbased	// How the shrapnel bits are initially placed in the World
		-1,-1		// Min number,Max number (-1,-1 means use exactly one of each type of bit)
		100		// % Chance of fire/smoke
		1		// Number of fires/smoke columns
		0,0		// Min,Max smokiness (0 = fire, 1 = black smoke, 2 = grey smoke, 3 = white smoke)
		&TANKER.act	// Name of actor file
		1		// Number of separate actors in file
		&TANKER.act// Actor name
		93TANKER.txt	// Non-car text file to use for the above actor
		
3				// Number of explosion groups
	1,1			// min count, max count
	0,0			// min start delay, max start delay
	0,1.25,0		// offset
	0,0.1			// min x factor, max x factor
	0,0.1			// min y factor, max y factor
	0,0.1			// min z factor, max z factor
	8,8			// min frame rate, max frame rate
	45,45			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	8,8			// min count, max count
	0.1,0.3			// min start delay, max start delay
	0,1.25,0		// offset
	0.2,0.7			// min x factor, max x factor
	0.2,0.7			// min y factor, max y factor
	0.2,0.7			// min z factor, max z factor
	7,11			// min frame rate, max frame rate
	21,27			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	5,15			// min count, max count
	0.15,0.6		// min start delay, max start delay
	0,1.25,0		// offset
	0.5,1.1			// min x factor, max x factor
	0.5,1.1			// min y factor, max y factor
	0.5,1.1			// min z factor, max z factor
	7,12			// min frame rate, max frame rate
	12,118			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007


none			// slick material

1			 // Number of non-cars activated
	0,0      	 // Min, Max delay before activating
	relative	// Absolute / relative, see note 1.
	-1		 // Two-digit number of noncars to activate, -1 = any noncar. (09 can activate 09Lift.txt, etc.)
	-10,-2,-10	 // Activation area, 1st corner of the box.
	10,2,10	 	// Activation area, 2nd corner of the box.
	-10,-30		 // Min, max towards you speed
	4		 // Impactee velocity factor
	100		 // Random velocity (max)
	100		 // Random up velocity (max)
	100		 // Random normal velocity (max)
	7	 	 // Random spin rate (max)

1		// Number of side-effects
1,3		// Min, Maxtime before releasing the force (if less than 1, the force will be released immediately)
*.DAT
relative
-3,-3,-3
3,3,3
away
1

0			// extensions flags
14			// room turn on code (MINE)
singleshot		// award code
3000
20
130
0
0			// no. run time variable changes

&TANKERW.act		// new model
100			// %chance fire
1
0,0

0			// reserved 1
0			// reserved 2
0			// reserved 3
0													
// end smashable 12

// Start of smashable item 13

0			// flags
&TIREWALL.act
remove			// Mode 
4			// Removal threshold
			// Connotations
1			// number of possible sounds
5400			// sound id
0			// shrapnel count

3				// Number of explosion groups
	1,1			// min count, max count
	0,0			// min start delay, max start delay
	0,0.5,0		// offset
	0,0.1			// min x factor, max x factor
	0,0.1			// min y factor, max y factor
	0,0.1			// min z factor, max z factor
	8,8			// min frame rate, max frame rate
	45,45			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	8,8			// min count, max count
	0.1,0.3			// min start delay, max start delay
	0,0.5,0		// offset
	0.2,0.7			// min x factor, max x factor
	0.2,0.7			// min y factor, max y factor
	0.2,0.7			// min z factor, max z factor
	7,11			// min frame rate, max frame rate
	21,27			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	5,15			// min count, max count
	0.15,0.6		// min start delay, max start delay
	0,0.5,0		// offset
	0.5,1.1			// min x factor, max x factor
	0.5,1.1			// min y factor, max y factor
	0.5,1.1			// min z factor, max z factor
	7,12			// min frame rate, max frame rate
	12,118			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007
none			// slick material
1			// Number of non-cars activated
0,0
relative
-1
-4,-2,-4
4,2,4
-20,20			// Min, max towards you speed
200.0			// Impactee velocity factor
20.0			// Random velocity (max)
30.0			// Random up velocity (max)
0.0			// Random normal velocity (max)
15.0			// Random spin rate (max)
2			// Radius of side-effect smashes
0,0
*.DAT
relative
-4,-2,-4
4,2,4
away
1001
0,0
*.MAT
relative
-4,-2,-4
4,2,4
away
1001
0			// Extensions flags
14			// Room turn on code
none			// award code
0			// no. run time variable changes
0			// reserved 1
0			// reserved 2
0			// reserved 3
0			// reserved 4				
// end smashable 13


// Start of smashable item 14
0					// Flags
railFenc   			// Name of trigger material
texturechange				// Mode
railBroke	   			// Intact pixelmap
1					// Number of levels
.5					// Trigger threshold
0					// Flags
passthrough     			// Collision type solid edge
	// Connotations:
	1			// number of possible sounds
	4202
	0			// Shrapnel count
	0			// Explosion size
	none			// Slick material
	0			// Number of non-cars activated
	0			// Radius of side-effect smashes
	0			// Extensions flags
	0			// Room turn on code
	none			// Award code
	0			// No run-time variable changes

1					// Number of pixelmap
railBroke	   			// Pixelmap - waiting for Russ to name

0					// Reserved 1
0					// Reserved 2
0					// Reserved 3
0					// Reserved 4
// end smashable 14



// Start of smashable item 15
0					// Flags
fenceYel   			// Name of trigger material
texturechange				// Mode
fencYbroke	   			// Intact pixelmap
1					// Number of levels
.5					// Trigger threshold
0					// Flags
passthrough     			// Collision type solid edge
	// Connotations:
	1			// number of possible sounds
	4202
	0			// Shrapnel count
	0			// Explosion size
	none			// Slick material
	0			// Number of non-cars activated
	0			// Radius of side-effect smashes
	0			// Extensions flags
	0			// Room turn on code
	none			// Award code
	0			// No run-time variable changes

1					// Number of pixelmap
fencYbroke	   			// Pixelmap - waiting for Russ to name

0					// Reserved 1
0					// Reserved 2
0					// Reserved 3
0					// Reserved 4
// end smashable 15


// Start of smashable item 16
0					// Flags
fenceRed 			// Name of trigger material
texturechange				// Mode
fencRbroke	   			// Intact pixelmap
1					// Number of levels
0					// Trigger threshold
0					// Flags
passthrough     			// Collision type solid edge
	// Connotations:
	1			// number of possible sounds
	4202
	0			// Shrapnel count
	0			// Explosion size
	none			// Slick material
	0			// Number of non-cars activated
	0			// Radius of side-effect smashes
	0			// Extensions flags
	0			// Room turn on code
	none			// Award code
	0			// No run-time variable changes

1					// Number of pixelmap
fencRbroke			// Pixelmap - waiting for Russ to name

0					// Reserved 1
0					// Reserved 2
0					// Reserved 3
0					// Reserved 4
// end smashable 16

// Start of smashable item 17
0					// Flags
Fence01  			// Name of trigger material
texturechange				// Mode
Fenc1broke	   			// Intact pixelmap
1					// Number of levels
0					// Trigger threshold
0					// Flags
passthrough     			// Collision type solid edge
	// Connotations:
	1			// number of possible sounds
	4202
	0			// Shrapnel count
	0			// Explosion size
	none			// Slick material
	0			// Number of non-cars activated
	0			// Radius of side-effect smashes
	0			// Extensions flags
	0			// Room turn on code
	none			// Award code
	0			// No run-time variable changes

1					// Number of pixelmap
Fenc1broke	   			// Pixelmap - waiting for Russ to name

0					// Reserved 1
0					// Reserved 2
0					// Reserved 3
0					// Reserved 4
// end smashable 17

// Start of smashable item 18
0			// flags
&bus.act
remove			// Mode 
1			// Removal threshold
			// Connotations
1			// number of possible sounds
5400			// sound id
0			// shrapnel count

3				// Number of explosion groups
	1,1			// min count, max count
	0,0			// min start delay, max start delay
	0,0.5,0		// offset
	0,0.1			// min x factor, max x factor
	0,0.1			// min y factor, max y factor
	0,0.1			// min z factor, max z factor
	8,8			// min frame rate, max frame rate
	45,45			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	8,8			// min count, max count
	0.1,0.3			// min start delay, max start delay
	0,0.5,0		// offset
	0.2,0.7			// min x factor, max x factor
	0.2,0.7			// min y factor, max y factor
	0.2,0.7			// min z factor, max z factor
	7,11			// min frame rate, max frame rate
	21,27			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007

	5,15			// min count, max count
	0.15,0.6		// min start delay, max start delay
	0,0.5,0		// offset
	0.5,1.1			// min x factor, max x factor
	0.5,1.1			// min y factor, max y factor
	0.5,1.1			// min z factor, max z factor
	7,12			// min frame rate, max frame rate
	12,118			// min scaling factor, max scaling factor
	randomrotate		// rotate mode
	7			// number of frames
		50		// opacity
		ex00001		// frame pix name
		75
		ex00002
		75
		ex00003
		100
		ex00004
		100
		ex00005
		50
		ex00006
		25
		ex00007
none			// slick material
1			// Number of non-cars activated
0,0
relative
-1
-4,-2,-4
4,2,4
-20,20			// Min, max towards you speed
200.0			// Impactee velocity factor
20.0			// Random velocity (max)
30.0			// Random up velocity (max)
0.0			// Random normal velocity (max)
15.0			// Random spin rate (max)
2			// Radius of side-effect smashes
0,0
*.DAT
relative
-4,-2,-4
4,2,4
away
1001
0,0
*.MAT
relative
-4,-2,-4
4,2,4
away
1001
0			// Extensions flags
14			// Room turn on code
none			// award code
0			// no. run time variable changes
0			// reserved 1
0			// reserved 2
0			// reserved 3
0			// reserved 4				
// end smashable 18




8		// The number of PED SPAWN MATERIALS

3Ped_good		// Name of the material which spawns peds.
0		// Movement index (?)
49		// Group index, see note 1.
1		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials
0		// Number of exception materials 

3Ped_Bad		// Name of the material which spawns peds.
0		// Movement index (?)
70		// Group index, see note 1.
1		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials
0		// Number of exception materials 

3Ped_Roo		// Name of the material which spawns peds.
0		// Movement index (?)
71		// Group index, see note 1.
.069		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials
0		// Number of exception materials 

3Ped_Airp		// Name of the material which spawns peds.
0		// Movement index (?)
25		// Group index, see note 1.
0.2		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials
0		// Number of exception materials 

3Ped_farm		// Name of the material which spawns peds.
0		// Movement index (?)
27		// Group index, see note 1.
12		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials
0		// Number of exception materials 


ROAD2LN		// Name of the material which spawns peds.
0		// Movement index (?)
70		// Group index, see note 1.
.02		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials
0		// Number of exception materials 


ROAD4LN		// Name of the material which spawns peds.
0		// Movement index (?)
70		// Group index, see note 1.
.01		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials
0		// Number of exception materials 


Ped_Ref				// Material name
0				// Movement index
8				// Group index 65
12				// Peds per 100 square metres
0				// Number of exclusion materials
0				// Number of exception materials


-			// HORIZON STUFF
bigsky			// Name of sky texture pixelmap (or "none")
4			// Horizontal repetitions of sky texture
60			// Vertical size of sky texture (degrees)
233			// Position of horizon (pixels below top)
colour			// Depth cue mode ("none", "dark" or "fog")
8,8			// Degree of fog/darkness
197,167,141		// Depth cue colour 212,150,83
-


3				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index

//birds
BOX
575 , 0   , 0	// Offset from center for X-axis. (for both sides: left and right)
0   , 4 , 0// Offset for Y-axis. (above and below center) Look at the picture too.
0   , 0   , 100	// Offset for Z-axis (forward and back from center)
-3961,2,-1551	// Center point of the box in the world. (Coordinates: x,y,z)
1.00				// gravity multiplier
1.00				// viscosity multiplier
0.00				// Car damage per millisecond
0.00				// Pedestrian damage per millisecond
-1				// camera effect index
-1				// sky colour
NONE				// Windscreen texture to use
-1				// Sound ID of entry noise
-1				// Sound ID of exit noise
1				// Engine noise index
0				// material index
scattered 	// Sound type
RANDOM
2 , 6	
0
5
5601
5602
5603
5604
5605


//dripping mine
BOX
 110 , 0   , 0	// Offset from center for X-axis. (for both sides: left and right)
 0   , 6 , 0// Offset for Y-axis. (above and below center) Look at the picture too.
 0   , 0  ,20	// Offset for Z-axis (forward and back from center)
-4105 , -6 , -968	// Center point of the box in the world. (Coordinates: x,y,z)
1.00				// gravity multiplier
1.00				// viscosity multiplier
0.00				// Car damage per millisecond
0.00				// Pedestrian damage per millisecond
-1				// camera effect index
-1				// sky colour
NONE				// Windscreen texture to use
-1				// Sound ID of entry noise
-1				// Sound ID of exit noise
1				// Engine noise index
0				// material index
scattered 	// Sound type
RANDOM
3, 9	
0
1
4378


0			// The number of sound generators
-
-
-
-





MaxMap_map.PIX		// The filename of the MAP PICTURE
0.104 , 0 , 0			// World -> map transformation matrix
0 , 0 , 0
0 , 0.122 , 0
620.231 , 215.452 , -0.009





START OF FUNK

!WATER2	  		// Trigger texture
CONSTANT
ROLL		  // Rolls the texture.
CONTINUOUS	  // Repeats the rolling.
0.01 , 0.01	  // Speed (horizontal, vertical)
NO FUCKING LIGHTING
NO ANIMATION YOU CUNT

END OF FUNK




START OF GROOVE

&spinner.act	 		// Actor name
NOT A FUCKIN LOLLIIIPOP
Distance	 		// Distance / constant
NO FUCKING PATH YOU CUUUUUUUNT	// Object doesn't go anywhere, it just spins.
SPIN	   			// Object spins around.
CONTINUOUS			// Repeats the spinning.
.2				// Spins per second.
-3977 , 2.356 , -25.514			// Centre point of spinning.
x 	  			// Axis.

END OF GROOVE



START OF OPPONENT PATHS

444 //nodes
//main route - mundi, silverton loops south
-2281.38, 0, 41.09  //node 0
-2317.19, 0, 39.81  //node 1
-2350.46, 0, 37.90  //node 2
-2378.59, 0, 36.67  //node 3
-2409.39, 0, 35.59  //node 4
-2452.29, 0, 32.76  //node 5
-2481.04, 0, 29.54  //node 6
-2518.27, 0, 24.97  //node 7
-2618.63, 0, 13.66  //node 8
-2682.01, 0, 7.37  //node 9
-2713.28, 0, 4.87  //node 10
-2740.61, 0, 4.23  //node 11
-2782.98, 0, 2.82  //node 12
-2852.50, 0, 1.39  //node 13
-2886.19, 0, 1.44  //node 14
-2924.56, 0, 0.24  //node 15
-2952.97, 0, -0.42  //node 16
-2986.28, 0, 0.17  //node 17
-3015.28, 0, 0.02  //node 18
-3045.19, 0, -0.32  //node 19
-3137.80, 0, -0.95  //node 20
-3161.76, 0, -0.90  //node 21
-3213.41, 0, -0.99  //node 22
-3239.15, 0, -1.14  //node 23
-3266.33, 0, -0.87  //node 24
-3372.61, 0, -0.98  //node 25
-3402.48, 0, -0.38  //node 26
-3427.14, 0, -1.10  //node 27
-3455.17, 0, -1.29  //node 28
-3482.42, 0, -2.33  //node 29
-3504.51, 0, -3.60  //node 30
-3561.07, 0, -6.13  //node 31
-3587.52, 0, -7.83  //node 32
-3617.40, 0, -9.27  //node 33
-3666.22, 0, -9.24  //node 34
-3864.87, 0, -9.15  //node 35
-3933.71, 0, -17.02  //node 36
-3950.50, 0, -17.74  //node 37
-4001.59, 0, -18.15  //node 38
-4031.87, 0, -20.25  //node 39
-4062.80, 0, -22.61  //node 40
-4075.25, 0, -23.81  //node 41
-4089.14, 0, -27.80  //node 42
-4098.68, 0, -38.53  //node 43
-4101.59, 0, -48.92  //node 44
-4102.34, 0, -61.67  //node 45
-4101.98, 0, -146.44  //node 46
-4102.80, 0, -176.13  //node 47
-4105.28, 0, -189.03  //node 48
-4126.96, 0, -224.61  //node 49
-4145.22, 0, -244.46  //node 50
-4161.62, 0, -273.14  //node 51
-4174.64, 0, -301.39  //node 52
-4186.33, 0, -332.46  //node 53
-4201.31, 0, -370.93  //node 54
-4216.87, 0, -390.00  //node 55
-4241.77, 0, -407.60  //node 56
-4277.79, 0, -419.46  //node 57
-4315.93, 0, -420.58  //node 58
-4361.36, 0, -420.92  //node 59
-4419.36, 0, -421.25  //node 60
-4475.63, 0, -420.62  //node 61
-4523.45, 0, -421.03  //node 62
-4573.84, 0, -421.53  //node 63
-4623.18, 0, -421.11  //node 64
-4950.08, 0, -419.61  //node 65
-5000.72, 0, -420.01  //node 66
-5039.73, 0, -419.70  //node 67
-5084.72, 0, -419.32  //node 68
-5190.01, 0, -420.15  //node 69
-5249.49, 0, -420.15  //node 70
-5266.44, 0, -421.50  //node 71
-5281.56, 0, -429.50  //node 72
-5291.22, 0, -442.65  //node 73
-5293.45, 0, -457.69  //node 74
-5293.25, 0, -656.79  //node 75
-5289.01, 0, -756.13  //node 76
-5287.10, 0, -825.34  //node 77
-5285.49, 0, -987.75  //node 78
-5285.49, 0, -1064.08  //node 79
-5343.41, 0, -1064.61  //node 80
-5396.58, 0, -1057.53  //node 81
-5446.83, 0, -1038.76  //node 82
-5491.58, 0, -1009.19  //node 83
-5528.67, 0, -970.45  //node 84
-5556.12, 0, -924.36  //node 85
-5571.83, 0, -873.21  //node 86
-5577.19, 0, -794.67  //node 87
-5593.64, 0, -132.77  //node 88
-5579.21, 0, 422.14  //node 89
-5574.59, 0, 500.77  //node 90
-5569.68, 0, 557.04  //node 91
-5526.98, 0, 871.22  //node 92
-5519.24, 0, 915.05  //node 93
-5502.81, 0, 993.61  //node 94
-5477.76, 0, 1068.39  //node 95
-5445.34, 0, 1141.05  //node 96
-5417.36, 0, 1190.22  //node 97
-5367.62, 0, 1253.24  //node 98
-5311.59, 0, 1309.15  //node 99
-5247.15, 0, 1355.98  //node 100
-5178.13, 0, 1396.54  //node 101
-5102.82, 0, 1424.04  //node 102
-5027.31, 0, 1448.25  //node 103
-4795.98, 0, 1500.44  //node 104
-4717.37, 0, 1516.87  //node 105
-4638.94, 0, 1534.73  //node 106
-4563.18, 0, 1553.73  //node 107
-4485.94, 0, 1568.18  //node 108
-4430.03, 0, 1576.33  //node 109
-3957.47, 0, 1630.15  //node 110
-3878.46, 0, 1640.09  //node 111
-3405.60, 0, 1692.51  //node 112
-3366.75, 0, 1668.29  //node 113
-3328.62, 0, 1637.24  //node 114
-3288.68, 0, 1600.22  //node 115
-3253.66, 0, 1570.98  //node 116
-3198.32, 0, 1527.26  //node 117
-3142.18, 0, 1482.34  //node 118
-3016.71, 0, 1385.01  //node 119
-2980.31, 0, 1355.60  //node 120
-2962.84, 0, 1342.99  //node 121
-2945.59, 0, 1331.77  //node 122
-2925.92, 0, 1317.11  //node 123
-2883.50, 0, 1288.45  //node 124
-2866.40, 0, 1278.16  //node 125
-2824.17, 0, 1258.35  //node 126
-2803.30, 0, 1249.69  //node 127
-2778.25, 0, 1239.29  //node 128
-2732.92, 0, 1212.11  //node 129
-2650.53, 0, 1161.29  //node 130
-2574.96, 0, 1109.08  //node 131
-2552.91, 0, 1090.32  //node 132
-2520.87, 0, 1069.35  //node 133
-2496.31, 0, 1049.19  //node 134
-2477.54, 0, 1034.88  //node 135
-2459.02, 0, 1018.54  //node 136
-2441.32, 0, 1004.51  //node 137
-2420.48, 0, 986.21  //node 138
-2399.40, 0, 969.49  //node 139
-2354.33, 0, 927.65  //node 140
-2334.64, 0, 908.10  //node 141
-2282.73, 0, 859.97  //node 142
-2258.50, 0, 836.16  //node 143
-2229.62, 0, 806.01  //node 144
-2203.46, 0, 780.13  //node 145
-2160.36, 0, 733.40  //node 146
-2141.66, 0, 710.77  //node 147
-2125.24, 0, 689.17  //node 148
-2112.26, 0, 667.88  //node 149
-2098.46, 0, 642.38  //node 150
-2084.99, 0, 613.70  //node 151
-2052.97, 0, 554.99  //node 152
-2030.40, 0, 515.51  //node 153
-2014.66, 0, 493.90  //node 154
-1996.33, 0, 474.14  //node 155
-1977.58, 0, 459.63  //node 156
-1956.28, 0, 449.28  //node 157
-1905.41, 0, 431.76  //node 158
-1875.44, 0, 426.26  //node 159
-1818.74, 0, 418.36  //node 160
-1752.90, 0, 409.58  //node 161
-1689.46, 0, 398.43  //node 162
-1656.47, 0, 391.54  //node 163
-1621.82, 0, 377.14  //node 164
-1569.40, 0, 357.56  //node 165
-1540.61, 0, 348.12  //node 166
-1508.66, 0, 338.44  //node 167
-1476.94, 0, 330.57  //node 168
-1438.96, 0, 320.00  //node 169
-1444.02, 0, 304.15  //node 170
-1452.35, 0, 286.37  //node 171
-1464.48, 0, 269.90  //node 172
-1485.89, 0, 252.86  //node 173
-1504.67, 0, 240.63  //node 174
-1524.16, 0, 232.44  //node 175
-1544.18, 0, 223.47  //node 176
-1580.33, 0, 211.10  //node 177
-1604.10, 0, 204.25  //node 178
-1650.96, 0, 186.40  //node 179
-1675.45, 0, 177.98  //node 180
-1698.69, 0, 169.38  //node 181
-1721.66, 0, 162.57  //node 182
-1742.53, 0, 155.29  //node 183
-1762.52, 0, 147.62  //node 184
-1785.30, 0, 138.43  //node 185
-1803.37, 0, 130.56  //node 186
-1828.27, 0, 118.89  //node 187
-1855.34, 0, 110.23  //node 188
-1877.29, 0, 105.35  //node 189
-1904.86, 0, 97.73  //node 190
-1927.48, 0, 91.73  //node 191
-1949.61, 0, 84.01  //node 192
-1977.57, 0, 76.02  //node 193
-2006.61, 0, 68.52  //node 194
-2058.88, 0, 56.04  //node 195
-2097.02, 0, 52.74  //node 196
-2136.32, 0, 49.32  //node 197
-2179.23, 0, 46.83  //node 198
-2212.48, 0, 45.59  //node 199
-2247.62, 0, 44.28  //node 200
//north loop
-1272.24, 0, 269.51  //node 201
-1162.14, 0, 185.03  //node 202
-1025.77, 0, 62.67  //node 203
-917.71, 0, 20.22  //node 204
-778.35, 0, -29.13  //node 205
-729.01, 0, -50.03  //node 206
-725.61, 0, -52.77  //node 207
-732.97, 0, -65.83  //node 208
-745.28, 0, -90.37  //node 209
-771.48, 0, -160.34  //node 210
-827.90, 0, -269.95  //node 211
-878.51, 0, -378.24  //node 212
-916.28, 0, -467.21  //node 213
-944.40, 0, -554.74  //node 214
-957.76, 0, -610.17  //node 215
-1001.73, 0, -760.00  //node 216
-1034.11, 0, -852.82  //node 217
-1064.61, 0, -933.46  //node 218
-1259.92, 0, -1341.43  //node 219
-1302.08, 0, -1407.91  //node 220
-1333.68, 0, -1441.01  //node 221
-1370.45, 0, -1468.93  //node 222
-1409.62, 0, -1490.08  //node 223
-1453.25, 0, -1508.49  //node 224
-1542.52, 0, -1528.75  //node 225
-1681.67, 0, -1541.76  //node 226
-1811.52, 0, -1555.76  //node 227
-1837.91, 0, -1557.98  //node 228
-1890.97, 0, -1559.84  //node 229
-1981.12, 0, -1559.84  //node 230
-2026.80, 0, -1553.78  //node 231
-2070.66, 0, -1553.78  //node 232
-2117.41, 0, -1547.74  //node 233
-2161.38, 0, -1547.74  //node 234
-2237.86, 0, -1543.80  //node 235
-2355.33, 0, -1543.80  //node 236
-2400.36, 0, -1553.50  //node 237
-2446.45, 0, -1553.50  //node 238
-2499.40, 0, -1546.61  //node 239
-2587.50, 0, -1546.61  //node 240
-2627.83, 0, -1544.63  //node 241
-2651.35, 0, -1547.33  //node 242
-2693.07, 0, -1547.33  //node 243
-2787.32, 0, -1552.79  //node 244
-2830.18, 0, -1557.91  //node 245
-2878.21, 0, -1566.03  //node 246
-2923.52, 0, -1566.03  //node 247
-2972.26, 0, -1558.69  //node 248
-3013.89, 0, -1555.99  //node 249
-3056.75, 0, -1555.99  //node 250
-3180.35, 0, -1550.05  //node 251
-3225.63, 0, -1550.05  //node 252
-3316.71, 0, -1564.90  //node 253
-3362.41, 0, -1564.90  //node 254
-3453.99, 0, -1548.49  //node 255
-3542.19, 0, -1548.49  //node 256
-3589.53, 0, -1556.88  //node 257
-3635.20, 0, -1561.37  //node 258
-3770.85, 0, -1561.37  //node 259
-3815.53, 0, -1557.24  //node 260
-3855.60, 0, -1550.65  //node 261
-3871.74, 0, -1550.65  //node 262
-3948.77, 0, -1544.77  //node 263
-4042.99, 0, -1544.77  //node 264
-4129.26, 0, -1562.37  //node 265
-4178.31, 0, -1562.37  //node 266
-4224.21, 0, -1552.90  //node 267
-4268.94, 0, -1552.90  //node 268
-4313.71, 0, -1546.80  //node 269
-4401.66, 0, -1546.80  //node 270
-4490.00, 0, -1551.85  //node 271
-4539.63, 0, -1551.85  //node 272
-4691.01, 0, -1551.85  //node 273
-4801.75, 0, -1539.19  //node 274
-4909.03, 0, -1530.28  //node 275
-5019.27, 0, -1513.97  //node 276
-5075.06, 0, -1501.06  //node 277
-5114.93, 0, -1484.44  //node 278
-5158.68, 0, -1458.54  //node 279
-5190.53, 0, -1433.40  //node 280
-5226.15, 0, -1397.97  //node 281
-5252.85, 0, -1363.42  //node 282
-5277.52, 0, -1325.99  //node 283
-5292.76, 0, -1289.81  //node 284
-5289.58, 0, -1183.28  //node 285
-5285.62, 0, -1080.97  //node 286
//dirt road north
-1780.17, 0, 67.59  //node 287
-1771.78, 0, 28.59  //node 288
-1762.18, 0, -8.00  //node 289
-1749.88, 0, -41.90  //node 290
-1741.93, 0, -65.15  //node 291
-1732.67, 0, -87.08  //node 292
-1726.26, 0, -132.34  //node 293
-1731.96, 0, -186.78  //node 294
-1754.15, 0, -231.78  //node 295
-1785.05, 0, -277.37  //node 296
-1825.24, 0, -320.57  //node 297
-1865.39, 0, -367.40  //node 298
-1930.23, 0, -459.15  //node 299
-1965.33, 0, -505.94  //node 300
-1997.72, 0, -538.34  //node 301
-2039.12, 0, -563.84  //node 302
-2092.21, 0, -595.03  //node 303
-2130.91, 0, -626.83  //node 304
-2160.00, 0, -655.63  //node 305
-2194.50, 0, -699.72  //node 306
-2226.90, 0, -760.31  //node 307
-2264.39, 0, -817.31  //node 308
-2306.09, 0, -861.10  //node 309
-2345.38, 0, -901.00  //node 310
-2379.88, 0, -940.29  //node 311
-2420.97, 0, -982.29  //node 312
-2455.77, 0, -1020.68  //node 313
-2502.86, 0, -1062.08  //node 314
-2554.16, 0, -1095.07  //node 315
-2593.15, 0, -1115.77  //node 316
-2642.65, 0, -1136.17  //node 317
-2689.74, 0, -1166.76  //node 318
-2721.24, 0, -1199.76  //node 319
-2760.23, 0, -1237.86  //node 320
-2781.83, 0, -1271.45  //node 321
-2861.02, 0, -1342.54  //node 322
-2879.68, 0, -1359.69  //node 323
-2913.86, 0, -1394.27  //node 324
-2958.06, 0, -1437.15  //node 325
-2988.12, 0, -1477.21  //node 326
-3012.97, 0, -1518.46  //node 327
-3012.97, 0, -1551.01  //node 328
//the missing first node
-1788.5, 0, 100.25   //node 329
//SW connector
-668, 0, 47.67  //node 330
-635.83, 0, 155.25  //node 331
-588.59, 0, 264.40  //node 332
-545.31, 0, 410.53  //node 333
-459.91, 0, 522.63  //node 334
-338.76, 0, 657.69  //node 335
-295.70, 0, 767.67  //node 336
-246.06, 0, 907.66  //node 337
-241.53, 0, 1042.88  //node 338
-275.42, 0, 1146.00  //node 339
-331.37, 0, 1264.20  //node 340
-343.62, 0, 1403.54  //node 341
-530.32, 0, 1392.87  //node 342
-670.26, 0, 1373.99  //node 343
-804.00, 0, 1301.33  //node 344
-914.66, 0, 1257.44  //node 345
-1013.27, 0, 1203.83  //node 346
-1158.40, 0, 1166.77  //node 347
-1262.85, 0, 1107.03  //node 348
-1340.28, 0, 1024.26  //node 349
-1425.42, 0, 957.19  //node 350
-1506.19, 0, 925.99  //node 351
-1579.08, 0, 905.52  //node 352
-1634.92, 0, 898.75  //node 353
-1700.79, 0, 904.06  //node 354
-1751.83, 0, 916.05  //node 355
-1796.42, 0, 937.99  //node 356
-1831.57, 0, 967.20  //node 357
-1869.97, 0, 1002.90  //node 358
-1915.48, 0, 1045.19  //node 359
-1967.88, 0, 1089.15  //node 360
-2010.09, 0, 1123.67  //node 361
-2077.86, 0, 1181.91  //node 362
-2155.23, 0, 1258.83  //node 363
-2193.71, 0, 1311.78  //node 364
-2232.61, 0, 1363.08  //node 365
-2272.45, 0, 1415.62  //node 366
-2318.31, 0, 1470.76  //node 367
-2357.60, 0, 1518.00  //node 368
-2397.06, 0, 1565.45  //node 369
-2478.51, 0, 1673.12  //node 370
-2496.50, 0, 1688.68  //node 371
-2527.02, 0, 1721.35  //node 372
-2571.75, 0, 1774.05  //node 373
-2595.53, 0, 1798.38  //node 374
-2637.74, 0, 1807.39  //node 375
-2688.59, 0, 1806.19  //node 376
-2736.71, 0, 1806.13  //node 377
-2803.30, 0, 1807.93  //node 378
-2906.19, 0, 1807.93  //node 379
-2944.58, 0, 1809.13  //node 380
-3005.18, 0, 1808.83  //node 381
-3047.20, 0, 1805.43  //node 382
-3085.49, 0, 1799.98  //node 383
-3123.52, 0, 1792.96  //node 384
-3176.86, 0, 1779.67  //node 385
-3216.51, 0, 1761.36  //node 386
-3282.29, 0, 1744.24  //node 387
-3347.67, 0, 1713.85  //node 388
//thru mine
-3817.36, 0, -1501.02  //node 389
-3836.97, 0, -1469.79  //node 390
-3903.76, 0, -1373.32  //node 391
-3944.79, 0, -1259.82  //node 392
-3942.17, 0, -1242.19  //node 393
-3951.96, 0, -1162.42  //node 394
-3956.77, 0, -1070.32  //node 395
-3955.01, 0, -1013.67  //node 396
-3952.93, 0, -966.86  //node 397
-3954.53, 0, -953.86  //node 398
-3958.86, 0, -946.24  //node 399
-3964.24, 0, -943.74  //node 400
-3970.91, 0, -943.74  //node 401
-3976.69, 0, -947.54  //node 402
-3986.09, 0, -950.15  //node 403
-3987.47, 0, -950.43  //node 404
-4000.92, 0, -953.28  //node 405
-4030.32, 0, -956.05  //node 406
-4060.09, 0, -962.04  //node 407
-4090.72, 0, -971.34  //node 408
-4125.56, 0, -977.02  //node 409
-4155.88, 0, -978.69  //node 410
-4228.17, 0, -979.94  //node 411
-4234.30, 0, -969.06  //node 412
-4229.71, 0, -952.96  //node 413
-4232.02, 0, -937.67  //node 414
-4265.60, 0, -880.78  //node 415
-4293.71, 0, -816.48  //node 416
-4304.09, 0, -753.04  //node 417
-4301.14, 0, -700.84  //node 418
-4346.04, 0, -638.97  //node 419
-4350.14, 0, -589.11  //node 420
-4336.31, 0, -530.40  //node 421
-4329.56, 0, -520.77  //node 422
-4313.73, 0, -507.70  //node 423
-4274.09, 0, -486.34  //node 424
-4194.94, 0, -489.00  //node 425
-4142.39, 0, -449.55  //node 426
-4110.90, 0, -400.06  //node 427
-4064.55, 0, -351.91  //node 428
-4044.30, 0, -297.92  //node 429
-4044.30, 0, -220.46  //node 430
-4060.50, 0, -135.94  //node 431
-4066.03, 0, -57.12  //node 432
//loop refinery
-2335.6,0,1438.75      // node 433
-2412.3,0,1437.7      // node 434
-2443,0,1428.56      // node 435 near fence
-2463,0,1409.56      // node 436
-2461,0,1393.56      // node 437
-2448,0,1388     // node 438
-2429,0,1393      // node 439
-2426,0,1418      // node 440
-2482.69, 0, 1405.32   //node 441
-2598.17, 0, 1370.77   //node 442
-2681.70, 0, 1246.51   //node 443

//end of nodes

449 // total paths
200 199 0 255 0 100 5.0 0 // Path200
199 198 0 255 0 100 5.0 0 // Path199
198 197 0 255 0 100 5.0 0 // Path198
197 196 0 255 0 100 5.0 0 // Path197
196 195 0 255 0 100 5.0 0 // Path196
195 194 0 255 0 100 5.0 0 // Path195
194 193 0 255 0 100 5.0 0 // Path194
193 192 0 255 0 100 5.0 0 // Path193
192 191 0 255 0 100 5.0 0 // Path192
191 190 0 255 0 100 5.0 0 // Path191
190 189 0 255 0 100 5.0 0 // Path190
189 188 0 255 0 100 5.0 0 // Path189
188 187 0 255 0 100 5.0 0 // Path188
187 186 0 255 0 100 5.0 0 // Path187
186 185 0 255 0 100 5.0 0 // Path186
185 184 0 255 0 100 5.0 0 // Path185
184 183 0 255 0 100 5.0 0 // Path184
183 182 0 255 0 100 5.0 0 // Path183
182 181 0 255 0 100 5.0 0 // Path182
181 180 0 255 0 100 5.0 0 // Path181
180 179 0 255 0 100 5.0 0 // Path180
179 178 0 255 0 100 5.0 0 // Path179
178 177 0 255 0 100 5.0 0 // Path178
177 176 0 255 0 100 5.0 0 // Path177
176 175 0 255 0 100 5.0 0 // Path176
175 174 0 255 0 100 5.0 0 // Path175
174 173 0 255 0 100 5.0 0 // Path174
173 172 0 255 0 100 5.0 0 // Path173
172 171 0 255 0 100 5.0 0 // Path172
171 170 0 255 0 100 5.0 0 // Path171
170 169 0 255 0 100 5.0 0 // Path170
169 168 0 255 0 100 5.0 0 // Path169
168 167 0 255 0 100 5.0 0 // Path168
167 166 0 255 0 100 5.0 0 // Path167
166 165 0 255 0 100 5.0 0 // Path166
165 164 0 255 0 100 5.0 0 // Path165
164 163 0 255 0 100 5.0 0 // Path164
163 162 0 255 0 100 5.0 0 // Path163
162 161 0 255 0 100 5.0 0 // Path162
161 160 0 255 0 100 5.0 0 // Path161
160 159 0 255 0 100 5.0 0 // Path160
159 158 0 255 0 100 5.0 0 // Path159
158 157 0 255 0 100 5.0 0 // Path158
157 156 0 255 0 100 5.0 0 // Path157
156 155 0 255 0 100 5.0 0 // Path156
155 154 0 255 0 100 5.0 0 // Path155
154 153 0 255 0 100 5.0 0 // Path154
153 152 0 255 0 100 5.0 0 // Path153
152 151 0 255 0 100 5.0 0 // Path152
151 150 0 255 0 100 5.0 0 // Path151
150 149 0 255 0 100 5.0 0 // Path150
149 148 0 255 0 100 5.0 0 // Path149
148 147 0 255 0 100 5.0 0 // Path148
147 146 0 255 0 100 5.0 0 // Path147
146 145 0 255 0 100 5.0 0 // Path146
145 144 0 255 0 100 5.0 0 // Path145
144 143 0 255 0 100 5.0 0 // Path144
143 142 0 255 0 100 5.0 0 // Path143
142 141 0 255 0 100 5.0 0 // Path142
141 140 0 255 0 100 5.0 0 // Path141
140 139 0 255 0 100 5.0 0 // Path140
139 138 0 255 0 100 5.0 0 // Path139
138 137 0 255 0 100 5.0 0 // Path138
137 136 0 255 0 100 5.0 0 // Path137
136 135 0 255 0 100 5.0 0 // Path136
135 134 0 255 0 100 5.0 0 // Path135
134 133 0 255 0 100 5.0 0 // Path134
133 132 0 255 0 100 5.0 0 // Path133
132 131 0 255 0 100 5.0 0 // Path132
131 130 0 255 0 100 5.0 0 // Path131
130 129 0 255 0 100 5.0 0 // Path130
129 128 0 255 0 100 5.0 0 // Path129
128 127 0 255 0 100 5.0 0 // Path128
127 126 0 255 0 100 5.0 0 // Path127
126 125 0 255 0 100 5.0 0 // Path126
125 124 0 255 0 100 5.0 0 // Path125
124 123 0 255 0 100 5.0 0 // Path124
123 122 0 255 0 100 5.0 0 // Path123
122 121 0 255 0 100 5.0 0 // Path122
121 120 0 255 0 100 5.0 0 // Path121
120 119 0 255 0 100 5.0 0 // Path120
119 118 0 255 0 100 5.0 0 // Path119
118 117 0 255 0 100 5.0 0 // Path118
117 116 0 255 0 100 5.0 0 // Path117
116 115 0 255 0 100 5.0 0 // Path116
115 114 0 255 0 100 5.0 0 // Path115
114 113 0 255 0 100 5.0 0 // Path114
113 112 0 255 0 100 5.0 0 // Path113
112 111 0 255 0 100 5.0 0 // Path112
111 110 0 255 0 100 5.0 0 // Path111
110 109 0 255 0 100 5.0 0 // Path110
109 108 0 255 0 100 5.0 0 // Path109
108 107 0 255 0 100 5.0 0 // Path108
107 106 0 255 0 100 5.0 0 // Path107
106 105 0 255 0 100 5.0 0 // Path106
105 104 0 255 0 100 5.0 0 // Path105
104 103 0 255 0 100 5.0 0 // Path104
103 102 0 255 0 100 5.0 0 // Path103
102 101 0 255 0 100 5.0 0 // Path102
101 100 0 255 0 100 5.0 0 // Path101
100 99 0 255 0 100 5.0 0 // Path100
99 98 0 255 0 100 5.0 0 // Path99
98 97 0 255 0 100 5.0 0 // Path98
97 96 0 255 0 100 5.0 0 // Path97
96 95 0 255 0 100 5.0 0 // Path96
95 94 0 255 0 100 5.0 0 // Path95
94 93 0 255 0 100 5.0 0 // Path94
93 92 0 255 0 100 5.0 0 // Path93
92 91 0 255 0 100 5.0 0 // Path92
91 90 0 255 0 100 5.0 0 // Path91
90 89 0 255 0 100 5.0 0 // Path90
89 88 0 255 0 100 5.0 0 // Path89
88 87 0 255 0 100 5.0 0 // Path88
87 86 0 255 0 100 5.0 0 // Path87
86 85 0 255 0 100 5.0 0 // Path86
85 84 0 255 0 100 5.0 0 // Path85
84 83 0 255 0 100 5.0 0 // Path84
83 82 0 255 0 100 5.0 0 // Path83
82 81 0 255 0 100 5.0 0 // Path82
81 80 0 255 0 100 5.0 0 // Path81
80 79 0 255 0 100 5.0 0 // Path80
79 78 0 255 0 100 5.0 0 // Path79
78 77 0 255 0 100 5.0 0 // Path78
77 76 0 255 0 100 5.0 0 // Path77
76 75 0 255 0 100 5.0 0 // Path76
75 74 0 255 0 100 5.0 0 // Path75
74 73 0 255 0 100 5.0 0 // Path74
73 72 0 255 0 100 5.0 0 // Path73
72 71 0 255 0 100 5.0 0 // Path72
71 70 0 255 0 100 5.0 0 // Path71
70 69 0 255 0 100 5.0 0 // Path70
69 68 0 255 0 100 5.0 0 // Path69
68 67 0 255 0 100 5.0 0 // Path68
67 66 0 255 0 100 5.0 0 // Path67
66 65 0 255 0 100 5.0 0 // Path66
65 64 0 255 0 100 5.0 0 // Path65
64 63 0 255 0 100 5.0 0 // Path64
63 62 0 255 0 100 5.0 0 // Path63
62 61 0 255 0 100 5.0 0 // Path62
61 60 0 255 0 100 5.0 0 // Path61
60 59 0 255 0 100 5.0 0 // Path60
59 58 0 255 0 100 5.0 0 // Path59
58 57 0 255 0 100 5.0 0 // Path58
57 56 0 255 0 100 5.0 0 // Path57
56 55 0 255 0 100 5.0 0 // Path56
55 54 0 255 0 100 5.0 0 // Path55
54 53 0 255 0 100 5.0 0 // Path54
53 52 0 255 0 100 5.0 0 // Path53
52 51 0 255 0 100 5.0 0 // Path52
51 50 0 255 0 100 5.0 0 // Path51
50 49 0 255 0 100 5.0 0 // Path50
49 48 0 255 0 100 5.0 0 // Path49
48 47 0 255 0 100 5.0 0 // Path48
47 46 0 255 0 100 5.0 0 // Path47
46 45 0 255 0 100 5.0 0 // Path46
45 44 0 255 0 100 5.0 0 // Path45
44 43 0 255 0 100 5.0 0 // Path44
43 42 0 255 0 100 5.0 0 // Path43
42 41 0 255 0 100 5.0 0 // Path42
41 40 0 255 0 100 5.0 0 // Path41
40 39 0 255 0 100 5.0 0 // Path40
39 38 0 255 0 100 5.0 0 // Path39
38 37 0 255 0 100 5.0 0 // Path38
37 36 0 255 0 100 5.0 0 // Path37
36 35 0 255 0 100 5.0 0 // Path36
35 34 0 255 0 100 5.0 0 // Path35
34 33 0 255 0 100 5.0 0 // Path34
33 32 0 255 0 100 5.0 0 // Path33
32 31 0 255 0 100 5.0 0 // Path32
31 30 0 255 0 100 5.0 0 // Path31
30 29 0 255 0 100 5.0 0 // Path30
29 28 0 255 0 100 5.0 0 // Path29
28 27 0 255 0 100 5.0 0 // Path28
27 26 0 255 0 100 5.0 0 // Path27
26 25 0 255 0 100 5.0 0 // Path26
25 24 0 255 0 100 5.0 0 // Path25
24 23 0 255 0 100 5.0 0 // Path24
23 22 0 255 0 100 5.0 0 // Path23
22 21 0 255 0 100 5.0 0 // Path22
21 20 0 255 0 100 5.0 0 // Path21
20 19 0 255 0 100 5.0 0 // Path20
19 18 0 255 0 100 5.0 0 // Path19
18 17 0 255 0 100 5.0 0 // Path18
17 16 0 255 0 100 5.0 0 // Path17
16 15 0 255 0 100 5.0 0 // Path16
15 14 0 255 0 100 5.0 0 // Path15
14 13 0 255 0 100 5.0 0 // Path14
13 12 0 255 0 100 5.0 0 // Path13
12 11 0 255 0 100 5.0 0 // Path12
11 10 0 255 0 100 5.0 0 // Path11
10 9 0 255 0 100 5.0 0 // Path10
9 8 0 255 0 100 5.0 0 // Path9
8 7 0 255 0 100 5.0 0 // Path8
7 6 0 255 0 100 5.0 0 // Path7
6 5 0 255 0 100 5.0 0 // Path6
5 4 0 255 0 100 5.0 0 // Path5
4 3 0 255 0 100 5.0 0 // Path4
3 2 0 255 0 100 5.0 0 // Path3
2 1 0 255 0 100 5.0 0 // Path2
1 0 0 255 0 100 5.0 0 // Path1
0 200 0 255 0 100 5.0 0 // Path0
//path2 north
201 202 0 255 0 100 5.0 0 // Path 201
202 203 0 255 0 100 5.0 0 // Path 202
203 204 0 255 0 100 5.0 0 // Path 203
204 205 0 255 0 100 5.0 0 // Path 204
205 206 0 255 0 100 5.0 0 // Path 205
206 207 0 255 0 100 5.0 0 // Path 206
207 208 0 255 0 100 5.0 0 // Path 207
208 209 0 255 0 100 5.0 0 // Path 208
209 210 0 255 0 100 5.0 0 // Path 209
210 211 0 255 0 100 5.0 0 // Path 210
211 212 0 255 0 100 5.0 0 // Path 211
212 213 0 255 0 100 5.0 0 // Path 212
213 214 0 255 0 100 5.0 0 // Path 213
214 215 0 255 0 100 5.0 0 // Path 214
215 216 0 255 0 100 5.0 0 // Path 215
216 217 0 255 0 100 5.0 0 // Path 216
217 218 0 255 0 100 5.0 0 // Path 217
218 219 0 255 0 100 5.0 0 // Path 218
219 220 0 255 0 100 5.0 0 // Path 219
220 221 0 255 0 100 5.0 0 // Path 220
221 222 0 255 0 100 5.0 0 // Path 221
222 223 0 255 0 100 5.0 0 // Path 222
223 224 0 255 0 100 5.0 0 // Path 223
224 225 0 255 0 100 5.0 0 // Path 224
225 226 0 255 0 100 5.0 0 // Path 225
226 227 0 255 0 100 5.0 0 // Path 226
227 228 0 255 0 100 5.0 0 // Path 227
228 229 0 255 0 100 5.0 0 // Path 228
229 230 0 255 0 100 5.0 0 // Path 229
230 231 0 255 0 100 5.0 0 // Path 230
231 232 0 255 0 100 5.0 0 // Path 231
232 233 0 255 0 100 5.0 0 // Path 232
233 234 0 255 0 100 5.0 0 // Path 233
234 235 0 255 0 100 5.0 0 // Path 234
235 236 0 255 0 100 5.0 0 // Path 235
236 237 0 255 0 100 5.0 0 // Path 236
237 238 0 255 0 100 5.0 0 // Path 237
238 239 0 255 0 100 5.0 0 // Path 238
239 240 0 255 0 100 5.0 0 // Path 239
240 241 0 255 0 100 5.0 0 // Path 240
241 242 0 255 0 100 5.0 0 // Path 241
242 243 0 255 0 100 5.0 0 // Path 242
243 244 0 255 0 100 5.0 0 // Path 243
244 245 0 255 0 100 5.0 0 // Path 244
245 246 0 255 0 100 5.0 0 // Path 245
246 247 0 255 0 100 5.0 0 // Path 246
247 248 0 255 0 100 5.0 0 // Path 247
248 249 0 255 0 100 5.0 0 // Path 248
249 250 0 255 0 100 5.0 0 // Path 249
250 251 0 255 0 100 5.0 0 // Path 250
251 252 0 255 0 100 5.0 0 // Path 251
252 253 0 255 0 100 5.0 0 // Path 252
253 254 0 255 0 100 5.0 0 // Path 253
254 255 0 255 0 100 5.0 0 // Path 254
255 256 0 255 0 100 5.0 0 // Path 255
256 257 0 255 0 100 5.0 0 // Path 256
257 258 0 255 0 100 5.0 0 // Path 257
258 259 0 255 0 100 5.0 0 // Path 258
259 260 0 255 0 100 5.0 0 // Path 259
260 261 0 255 0 100 5.0 0 // Path 260
261 262 0 255 0 100 5.0 0 // Path 261
262 263 0 255 0 100 5.0 0 // Path 262
263 264 0 255 0 100 5.0 0 // Path 263
264 265 0 255 0 100 5.0 0 // Path 264
265 266 0 255 0 100 5.0 0 // Path 265
266 267 0 255 0 100 5.0 0 // Path 266
267 268 0 255 0 100 5.0 0 // Path 267
268 269 0 255 0 100 5.0 0 // Path 268
269 270 0 255 0 100 5.0 0 // Path 269
270 271 0 255 0 100 5.0 0 // Path 270
271 272 0 255 0 100 5.0 0 // Path 271
272 273 0 255 0 100 5.0 0 // Path 272
273 274 0 255 0 100 5.0 0 // Path 273
274 275 0 255 0 100 5.0 0 // Path 274
275 276 0 255 0 100 5.0 0 // Path 275
276 277 0 255 0 100 5.0 0 // Path 276
277 278 0 255 0 100 5.0 0 // Path 277
278 279 0 255 0 100 5.0 0 // Path 278
279 280 0 255 0 100 5.0 0 // Path 279
280 281 0 255 0 100 5.0 0 // Path 280
281 282 0 255 0 100 5.0 0 // Path 281
282 283 0 255 0 100 5.0 0 // Path 282
283 284 0 255 0 100 5.0 0 // Path 283
284 285 0 255 0 100 5.0 0 // Path 284
285 286 0 255 0 100 5.0 0 // Path 285
//connect ends to main path
286 79 0 255 0 100 5.0 0 // Path 286
169 201 0 255 0 100 5.0 0 // Path287

//dirt road north
288 289 0 255 0 100 5.0 0 // Path 288
289 290 0 255 0 100 5.0 0 // Path 289
290 291 0 255 0 100 5.0 0 // Path 290
291 292 0 255 0 100 5.0 0 // Path 291
292 293 0 255 0 100 5.0 0 // Path 292
293 294 0 255 0 100 5.0 0 // Path 293
294 295 0 255 0 100 5.0 0 // Path 294
295 296 0 255 0 100 5.0 0 // Path 295
296 297 0 255 0 100 5.0 0 // Path 296
297 298 0 255 0 100 5.0 0 // Path 297
298 299 0 255 0 100 5.0 0 // Path 298
299 300 0 255 0 100 5.0 0 // Path 299
300 301 0 255 0 100 5.0 0 // Path 300
301 302 0 255 0 100 5.0 0 // Path 301
302 303 0 255 0 100 5.0 0 // Path 302
303 304 0 255 0 100 5.0 0 // Path 303
304 305 0 255 0 100 5.0 0 // Path 304
305 306 0 255 0 100 5.0 0 // Path 305
306 307 0 255 0 100 5.0 0 // Path 306
307 308 0 255 0 100 5.0 0 // Path 307
308 309 0 255 0 100 5.0 0 // Path 308
309 310 0 255 0 100 5.0 0 // Path 309
310 311 0 255 0 100 5.0 0 // Path 310
311 312 0 255 0 100 5.0 0 // Path 311
312 313 0 255 0 100 5.0 0 // Path 312
313 314 0 255 0 100 5.0 0 // Path 313
314 315 0 255 0 100 5.0 0 // Path 314
315 316 0 255 0 100 5.0 0 // Path 315
316 317 0 255 0 100 5.0 0 // Path 316
317 318 0 255 0 100 5.0 0 // Path 317
318 319 0 255 0 100 5.0 0 // Path 318
319 320 0 255 0 100 5.0 0 // Path 319
320 321 0 255 0 100 5.0 0 // Path 320
321 322 0 255 0 100 5.0 0 // Path 321
322 323 0 255 0 100 5.0 0 // Path 322
323 324 0 255 0 100 5.0 0 // Path 323
324 325 0 255 0 100 5.0 0 // Path 324
325 326 0 255 0 100 5.0 0 // Path 325
326 327 0 255 0 100 5.0 0 // Path 326
327 328 0 255 0 100 5.0 0 // Path 327
328 249 0 255 0 100 5.0 0 // Path 328
186 329 0 255 0 100 5.0 0 // Path 329
329 288 0 255 0 100 5.0 0 // Path 330
//SW Connector
331 332 0 255 0 100 5.0 0 // Path 331
332 333 0 255 0 100 5.0 0 // Path 332
333 334 0 255 0 100 5.0 0 // Path 333
334 335 0 255 0 100 5.0 0 // Path 334
335 336 0 255 0 100 5.0 0 // Path 335
336 337 0 255 0 100 5.0 0 // Path 336
337 338 0 255 0 100 5.0 0 // Path 337
338 339 0 255 0 100 5.0 0 // Path 338
339 340 0 255 0 100 5.0 0 // Path 339
340 341 0 255 0 100 5.0 0 // Path 340
341 342 0 255 0 100 5.0 0 // Path 341
342 343 0 255 0 100 5.0 0 // Path 342
343 344 0 255 0 100 5.0 0 // Path 343
344 345 0 255 0 100 5.0 0 // Path 344
345 346 0 255 0 100 5.0 0 // Path 345
346 347 0 255 0 100 5.0 0 // Path 346
347 348 0 255 0 100 5.0 0 // Path 347
348 349 0 255 0 100 5.0 0 // Path 348
349 350 0 255 0 100 5.0 0 // Path 349
350 351 0 255 0 100 5.0 0 // Path 350
351 352 0 255 0 100 5.0 0 // Path 351
352 353 0 255 0 100 5.0 0 // Path 352
353 354 0 255 0 100 5.0 0 // Path 353
354 355 0 255 0 100 5.0 0 // Path 354
355 356 0 255 0 100 5.0 0 // Path 355
356 357 0 255 0 100 5.0 0 // Path 356
357 358 0 255 0 100 5.0 0 // Path 357
358 359 0 255 0 100 5.0 0 // Path 358
359 360 0 255 0 100 5.0 0 // Path 359
360 361 0 255 0 100 5.0 0 // Path 360
361 362 0 255 0 100 5.0 0 // Path 361
362 363 0 255 0 100 5.0 0 // Path 362
363 364 0 255 0 100 5.0 0 // Path 363
364 365 0 255 0 100 5.0 0 // Path 364
365 366 0 255 0 100 5.0 0 // Path 365
366 367 0 255 0 100 5.0 0 // Path 366
367 368 0 255 0 100 5.0 0 // Path 367
368 369 0 255 0 100 5.0 0 // Path 368
369 370 0 255 0 100 5.0 0 // Path 369
370 371 0 255 0 100 5.0 0 // Path 370
371 372 0 255 0 100 5.0 0 // Path 371
372 373 0 255 0 100 5.0 0 // Path 372
373 374 0 255 0 100 5.0 0 // Path 373
374 375 0 255 0 100 5.0 0 // Path 374
375 376 0 255 0 100 5.0 0 // Path 375
376 377 0 255 0 100 5.0 0 // Path 376
377 378 0 255 0 100 5.0 0 // Path 377
378 379 0 255 0 100 5.0 0 // Path 378
379 380 0 255 0 100 5.0 0 // Path 379
380 381 0 255 0 100 5.0 0 // Path 380
381 382 0 255 0 100 5.0 0 // Path 381
382 383 0 255 0 100 5.0 0 // Path 382
383 384 0 255 0 100 5.0 0 // Path 383
384 385 0 255 0 100 5.0 0 // Path 384
385 386 0 255 0 100 5.0 0 // Path 385
386 387 0 255 0 100 5.0 0 // Path 386
387 388 0 255 0 100 5.0 0 // Path 387
388 112 0 255 0 100 5.0 0 // Path 388
207 330 0 255 0 100 5.0 0 // Path 389
330 331 0 255 0 100 5.0 0 // Path 390
//LOST MINE
389 390 0 255 0 100 5.0 0 // Path 391
390 391 0 255 0 100 5.0 0 // Path 392
391 392 0 255 0 100 5.0 0 // Path 393
392 393 0 255 0 100 5.0 0 // Path 394
393 394 0 255 0 100 5.0 0 // Path 395
394 395 0 255 0 100 5.0 0 // Path 396
395 396 0 255 0 100 5.0 0 // Path 397
396 397 0 255 0 100 5.0 0 // Path 398
397 398 0 255 0 100 5.0 0 // Path 399
398 399 0 255 0 100 5.0 0 // Path 400
399 400 0 255 0 100 5.0 0 // Path 401
400 401 0 255 0 100 5.0 0 // Path 402
401 402 0 255 0 100 5.0 0 // Path 403
402 403 0 255 0 100 5.0 0 // Path 404
403 404 0 255 0 100 5.0 0 // Path 405
404 405 0 255 0 100 5.0 0 // Path 406
405 406 0 255 0 100 5.0 0 // Path 407
406 407 0 255 0 100 5.0 0 // Path 408
407 408 0 255 0 100 5.0 0 // Path 409
408 409 0 255 0 100 5.0 0 // Path 410
409 410 0 255 0 100 5.0 0 // Path 411
410 411 0 255 0 100 5.0 0 // Path 412
411 412 0 255 0 100 5.0 0 // Path 413
412 413 0 255 0 100 5.0 0 // Path 414
413 414 0 255 0 100 5.0 0 // Path 415
414 415 0 255 0 100 5.0 0 // Path 416
415 416 0 255 0 100 5.0 0 // Path 417
416 417 0 255 0 100 5.0 0 // Path 418
417 418 0 255 0 100 5.0 0 // Path 419
418 419 0 255 0 100 5.0 0 // Path 420
419 420 0 255 0 100 5.0 0 // Path 421
420 421 0 255 0 100 5.0 0 // Path 422
421 422 0 255 0 100 5.0 0 // Path 423
422 423 0 255 0 100 5.0 0 // Path 424
423 424 0 255 0 100 5.0 0 // Path 425
424 425 0 255 0 100 5.0 0 // Path 426
425 426 0 255 0 100 5.0 0 // Path 427
426 427 0 255 0 100 5.0 0 // Path 428
427 428 0 255 0 100 5.0 0 // Path 429
428 429 0 255 0 100 5.0 0 // Path 430
429 430 0 255 0 100 5.0 0 // Path 431
430 431 0 255 0 100 5.0 0 // Path 432
431 432 0 255 0 100 5.0 0 // Path 433
259 389 0 255 0 100 5.0 0 // Path 434
432  41 0 255 0 100 5.0 0 // Path 435
//loop refinery
366 433 0 255 0 100 5.0 0 // Path 436
433 434 0 255 0 100 5.0 0 // Path 437
434 435 0 255 0 100 2.0 0 // Path 438
//loop
435 436 0 255 0 100 2.0 0 // Path 439
436 437 0 255 0 100 2.0 0 // Path 440
437 438 0 255 0 100 2.0 0 // Path 441
438 439 0 255 0 100 5.0 0 // Path 442
439 440 0 255 0 100 2.0 0 // Path 443
440 435 0 255 0 100 2.0 0 // Path 444
//
436 441 0 255 0 100 5.0 0 // Path 445
441 442 0 255 0 100 5.0 0 // Path 446
442 443 0 255 0 100 5.0 0 // Path 447
443 127 0 255 0 100 5.0 0 // Path 448

0 // Number of cop start points

END OF OPPONENT PATHS



START OF DRONE PATHS

2	// Version
192	// The number of path points

//JEBEDIAH AIRPORT
-1121.15, 0.3 ,769.34   //node 0
 AIRTRUCK
 0
 1
 1, 0, 0, 0

-1117.3, 0.3 ,776.6   //node 1
 NONE
 0
 1
 2, 0, 0, 0

-1145.22, 0.3 ,789.82   //node 2
 NONE
 0
 1
 3, 0, 0, 0

-1177.43, 0.3 ,815.13   //node 3
 NONE
 0
 1
 4, 0, 0, 0

-1168.23, 0.3 ,853.10   //node 4
 NONE
 0
 1
 5, 0, 0, 0

-1248.76, 0.3 ,877.26   //node 5
 NONE
 0
 1
 6, 0, 0, 0

-1377.62, 8.0 ,907.17   //node 6
 NONE
 0
 1
 7, 0, 0, 0

-1496.12, 9.0 ,915.23   //node 7
 NONE
 0
 1
 8, 0, 0, 0

-1595.06, 8.0 ,922.13   //node 8
 NONE
 0
 1
 9, 0, 0, 0

-1699.76, 9.0 ,885.31   //node 9
 AIRTRUCK
 0
 1
 10, 0, 0, 0

-1784.89, 7.0 ,863.45   //node 10
 NONE
 0
 1
 11, 0, 0, 0

-1875.78, 7.0 ,870.36   //node 11
 NONE
 0
 1
 12, 0, 0, 0

-1936.76, 4.0 ,917.53   //node 12
 NONE
 0
 1
 13, 0, 0, 0

-1911.45, 4.0 ,995.76   //node 13
 NONE
 0
 1
 14, 0, 0, 0

-1891.89, -0.2 ,1022.22   //node 14
 NONE
 0
 1
 15, 0, 0, 0

-1837.82, 6.0 ,1067.09   //node 15
 NONE
 0
 1
 16, 0, 0, 0

-1585.86, 16.0 ,1154.53   //node 16
 NONE
 0
 1
 17, 0, 0, 0

-1332.75, 17.0 ,1152.23   //node 17
 NONE
 0
 1
 18, 0, 0, 0

-1159.02, 15.0 ,1166.03   //node 18
 AIRTRUCK
 0
 1
 19, 0, 0, 0

-982.99, 13.0 ,1216.66   //node 19
 NONE
 0
 1
 20, 0, 0, 0

-870.25, 15.0 ,1254.62   //node 20
 NONE
 0
 1
 21, 0, 0, 0

-828.83, 14.0 ,1205.15   //node 21
 NONE
 0
 1
 22, 0, 0, 0

-889.80, 7.0 ,1073.99   //node 22
 NONE
 0
 1
 23, 0, 0, 0

-1125.6, 8.0 ,1050.9   //node 23
 NONE
 0
 1
 24, 0, 0, 0

-1161.32, 0.3 ,894.5   //node 24
 NONE
 0
 1
 25, 0, 0, 0

-1177.43, 0.3 ,815.13   //node 25
 NONE
 0
 1
 26, 0, 0, 0

-1145.22, 0.3 ,789.82   //node 26
 NONE
 0
 1
 27, 0, 0, 0

-1117.3, 0.3 ,776.6   //node 27
 NONE
 0
 1
 0, 0, 0, 0

//PINNACLES GYRO
// 28 node
-2299.44, 10, 1479.20   //node 0
GYRODRONE
0
1
29, 0, 0, 0

// 29 node
-2323.31, 10.5, 1490.74   //node 1
NONE
0
1
30, 0, 0, 0

// 30 node
-2350.76, 9.5, 1488.75   //node 2
NONE
0
1
31, 0, 0, 0

// 31 node
-2395.70, 1.5, 1469.26   //node 3
NONE
0
1
32, 0, 0, 0

// 32 node
-2439.86, 7.5, 1430.68   //node 4
NONE
0
1
33, 0, 0, 0

// 33 node
-2456.16, 8.5, 1418.74   //node 5
NONE
0
1
34, 0, 0, 0

// 34 node
-2461.34, 10.5, 1408.80   //node 6
NONE
0
1
35, 0, 0, 0

// 35 node
-2457.36, 4, 1397.66   //node 7
NONE
0
1
36, 0, 0, 0

// 36 node
-2447.81, 7, 1396.87   //node 8
NONE
0
1
37, 0, 0, 0

// 37 node
-2442.64, 8, 1405.62   //node 9
NONE
0
1
38, 0, 0, 0

// 38 node
-2428.72, 6.5, 1421.53   //node 10
NONE
0
1
39, 0, 0, 0

// 39 node
-2403.26, 9, 1427.89   //node 11
NONE
0
1
40, 0, 0, 0

// 40 node
-2388.54, 6, 1414.77   //node 12
NONE
0
1
41, 0, 0, 0

// 41 node
-2383.77, 10.5, 1391.69   //node 13
NONE
0
1
42, 0, 0, 0

// 42 node
-2391.33, 4.5, 1377.77   //node 14
NONE
0
1
43, 0, 0, 0

// 43 node
-2406.44, 5.5, 1359.87   //node 15
NONE
0
1
44, 0, 0, 0

// 44 node
-2422.75, 8, 1342.77   //node 16
NONE
0
1
45, 0, 0, 0

// 45 node
-2438.27, 5, 1332.03   //node 17
NONE
0
1
46, 0, 0, 0

// 46 node
-2494.75, 2.5, 1320.89   //node 18
NONE
0
1
47, 0, 0, 0

// 47 node
-2556.80, 7.5, 1334.81   //node 19
NONE
0
1
48, 0, 0, 0

// 48 node
-2579.07, 3.5, 1373.80   //node 20
NONE
0
1
49, 0, 0, 0

// 49 node
-2591.80, 8, 1432.66   //node 21
NONE
0
1
50, 0, 0, 0

// 50 node
-2586.23, 2.5, 1478.41   //node 22
NONE
0
1
51, 0, 0, 0

// 51 node
-2553.22, 5, 1502.67   //node 23
NONE
0
1
52, 0, 0, 0

// 52 node
-2502.31, 4.5, 1516.99   //node 24
NONE
0
1
53, 0, 0, 0

// 53 node
-2447.81, 10.5, 1482.78   //node 25
NONE
0
1
54, 0, 0, 0

// 54 node
-2412.01, 6.5, 1460.11   //node 26
NONE
0
1
55, 0, 0, 0

// 55 node
-2371.44, 9.5, 1425.51   //node 27
NONE
0
1
56, 0, 0, 0

// 56 node
-2316.15, 3, 1415.56   //node 28
NONE
0
1
57, 0, 0, 0

// 57 node
-2281.94, 4, 1427.89   //node 29
NONE
0
1
58, 0, 0, 0

// 58 node
-2274.78, 2, 1452.16   //node 30
NONE
0
1
28, 0, 0, 0

//SILVERTON GYRO
// 59 node
-2360.26, 8.5, 52.75   //node 0
NONE
0
1
60, 0, 0, 0

// 60 node
-2344.25, 2, 42.56   //node 1
GYRODRONE
0
1
61, 0, 0, 0

// 61 node
-2344.25, 5, 29.47   //node 2
NONE
0
1
62, 0, 0, 0

// 62 node
-2370.44, 4, 20.74   //node 3
NONE
0
1
63, 0, 0, 0

// 63 node
-2526.13, 15.5, 41.10   //node 4
NONE
0
1
64, 0, 0, 0

// 64 node
-2626.52, 6.5, 25.10   //node 5
NONE
0
1
65, 0, 0, 0

// 65 node
-2677.45, 12.5, -2.54   //node 6
NONE
0
1
66, 0, 0, 0

// 66 node
-2789.48, 7, -15.64   //node 7
NONE
0
1
67, 0, 0, 0

// 67 node
-2882.60, 8, 13.46   //node 8
NONE
0
1
68, 0, 0, 0

// 68 node
-3183.79, 5.5, -9.82   //node 9
NONE
0
1
69, 0, 0, 0

// 69 node
-3326.38, 4.5, 7.64   //node 10
NONE
0
1
70, 0, 0, 0

// 70 node
-3451.51, 10, -6.91   //node 11
NONE
0
1
71, 0, 0, 0

// 71 node
-3599.92, 1.5, -1.09   //node 12
NONE
0
1
72, 0, 0, 0

// 72 node
-3751.24, 5.5, -15.64   //node 13
NONE
0
1
73, 0, 0, 0

// 73 node
-3927.29, 10.5, -14.19   //node 14
NONE
0
1
74, 0, 0, 0

// 74 node
-4027.69, 8.5, -18.55   //node 15
NONE
0
1
75, 0, 0, 0

// 75 node
-4068.43, 9, -63.66   //node 16
NONE
0
1
76, 0, 0, 0

// 76 node
-4050.97, 2.5, -220.80   //node 17
NONE
0
1
77, 0, 0, 0

// 77 node
-4050.97, 15.5, -360.47   //node 18
NONE
0
1
78, 0, 0, 0

// 78 node
-4173.19, 4, -468.15   //node 19
NONE
0
1
79, 0, 0, 0

// 79 node
-4288.13, 6.5, -487.06   //node 20
NONE
0
1
80, 0, 0, 0

// 80 node
-4363.79, 2, -524.89   //node 21
NONE
0
1
81, 0, 0, 0

// 81 node
-4392.89, 4.5, -587.45   //node 22
NONE
0
1
82, 0, 0, 0

// 82 node
-4429.27, 10, -714.04   //node 23
NONE
0
1
83, 0, 0, 0

// 83 node
-4421.99, 2, -830.44   //node 24
NONE
0
1
84, 0, 0, 0

// 84 node
-4391.43, 10, -932.29   //node 25
NONE
0
1
85, 0, 0, 0

// 85 node
-4292.50, 8, -940.93   //node 26
NONE
0
1
86, 0, 0, 0

// 86 node
-4097.53, 16.5, -921.02   //node 27
NONE
0
1
87, 0, 0, 0

// 87 node
-3957.85, 12.5, -936.66   //node 28
NONE
0
1
88, 0, 0, 0

// 88 node
-3938.93, 6.5, -965.76   //node 29
NONE
0
1
89, 0, 0, 0

// 89 node
-3793.43, 10, -977.40   //node 30
NONE
0
1
90, 0, 0, 0

// 90 node
-3839.99, 4.5, -786.79   //node 31
NONE
0
1
91, 0, 0, 0

// 91 node
-3965.12, 2.5, -596.19   //node 32
NONE
0
1
92, 0, 0, 0

// 92 node
-4007.32, 8.5, -385.21   //node 33
NONE
0
1
93, 0, 0, 0

// 93 node
-3985.49, 1.5, -162.60   //node 34
NONE
0
1
94, 0, 0, 0

// 94 node
-3991.31, 5.5, -28.74   //node 35
NONE
0
1
95, 0, 0, 0

// 95 node
-3994.22, 10.5, 6.19   //node 36
NONE
0
1
96, 0, 0, 0

// 96 node
-3947.66, 9.5, 10.55   //node 37
NONE
0
1
97, 0, 0, 0

// 97 node
-3938.93, 9.5, -31.64   //node 38
NONE
0
1
98, 0, 0, 0

// 98 node
-3819.62, 3, -50.56   //node 39
NONE
0
1
99, 0, 0, 0

// 99 node
-3557.72, 4, 9.09   //node 40
NONE
0
1
100, 0, 0, 0

// 100 node
-3284.18, 9, 1.82   //node 41
NONE
0
1
101, 0, 0, 0

// 101 node
-2984.45, 2.5, 0.37   //node 42
NONE
0
1
102, 0, 0, 0

// 102 node
-2649.80, 3.5, 9.09   //node 43
NONE
0
1
103, 0, 0, 0

// 103 node
-2402.45, 8, 32.38   //node 44
NONE
0
1
59, 0, 0, 0

//circle 747
// 104 node
-3869.90, 5.5, 1643.85
AIRTRUCK
0
1
105, 0, 0, 0

// 105 node
-4203.39, 10, 1585.52
NONE
0
1
106, 0, 0, 0

// 106 node
-4575.77, 6, 1557.11
NONE
0
1
107, 0, 0, 0

// 107 node
-4936.19, 3, 1458.41
NONE
0
1
108, 0, 0, 0

// 108 node
-5124.62, 4.5, 1438.97
NONE
0
1
109, 0, 0, 0

// 109 node
-5241.27, 7, 1427.00
NONE
0
1
110, 0, 0, 0

// 110 node
-5414.75, 2, 1413.54
NONE
0
1
111, 0, 0, 0

// 111 node
-5519.43, 10, 1429.99
NONE
0
1
112, 0, 0, 0

// 112 node
-5547.85, 2, 1447.94
NONE
0
1
113, 0, 0, 0

// 113 node
-5559.81, 8, 1477.85
NONE
0
1
114, 0, 0, 0

// 114 node
-5547.85, 1.5, 1507.76
NONE
0
1
115, 0, 0, 0

// 115 node
-5519.43, 6.5, 1516.73
NONE
0
1
116, 0, 0, 0

// 116 node
-5494.01, 2.5, 1495.79
NONE
0
1
117, 0, 0, 0

// 117 node
-5488.03, 2.5, 1443.45
NONE
0
1
118, 0, 0, 0

// 118 node
-5514.95, 3.5, 1364.19
NONE
0
1
119, 0, 0, 0

// 119 node
-5494.01, 4.5, 1252.03
NONE
0
1
120, 0, 0, 0

// 120 node
-5491.02, 1.5, 1124.91
NONE
0
1
121, 0, 0, 0

// 121 node
-5510.46, 4.5, 1024.71
NONE
0
1
122, 0, 0, 0

// 122 node
-5529.90, 9, 954.42
NONE
0
1
123, 0, 0, 0

// 123 node
-5529.90, 1.5, 891.61
NONE
0
1
124, 0, 0, 0

// 124 node
-5508.96, 3.5, 860.21
NONE
0
1
125, 0, 0, 0

// 125 node
-5459.61, 5.5, 818.33
NONE
0
1
126, 0, 0, 0

// 126 node
-5395.31, 10.5, 794.40
NONE
0
1
127, 0, 0, 0

// 127 node
-5323.52, 8, 803.38
NONE
0
1
128, 0, 0, 0

// 128 node
-5296.60, 12.5, 851.23
NONE
0
1
129, 0, 0, 0

// 129 node
-5286.13, 15.5, 926.01
NONE
0
1
130, 0, 0, 0

// 130 node
-5304.08, 9.5, 1075.56
NONE
0
1
131, 0, 0, 0

// 131 node
-5295.11, 3.5, 1223.61
NONE
0
1
132, 0, 0, 0

// 132 node
-5290.62, 10, 1289.42
NONE
0
1
133, 0, 0, 0

// 133 node
-5209.86, 12, 1406.06
NONE
0
1
134, 0, 0, 0

// 134 node
-5037.88, 9, 1479.34
NONE
0
1
135, 0, 0, 0

// 135 node
-4813.56, 4, 1528.70
NONE
0
1
136, 0, 0, 0

// 136 node
-4662.51, 7, 1552.62
NONE
0
1
137, 0, 0, 0

// 137 node
-4529.41, 2.5, 1546.64
NONE
0
1
138, 0, 0, 0

// 138 node
-4381.36, 6.5, 1567.58
NONE
0
1
139, 0, 0, 0

// 139 node
-4152.55, 9, 1597.49
NONE
0
1
140, 0, 0, 0

// 140 node
-3994.02, 1, 1675.25
NONE
0
1
141, 0, 0, 0

// 141 node
-3895.32, 4, 1779.94
NONE
0
1
142, 0, 0, 0

// 142 node
-3787.64, 3, 1808.35
NONE
0
1
143, 0, 0, 0

// 143 node
-3712.87, 7, 1744.05
NONE
0
1
144, 0, 0, 0

// 144 node
-3754.74, 10.5, 1669.27
NONE
0
1
104, 0, 0, 0

//SW Bend
// 145 node
-3410.78, 0, 1693.20
MOVER01
0
1
146, 0, 0, 0

// 146 node
-3449.66, 0, 1690.21
NONE
0
1
147, 0, 0, 0

// 147 node
-3563.32, 0, 1675.25
NONE
0
1
148, 0, 0, 0

// 148 node
-3877.37, 0, 1640.86
NONE
0
1
149, 0, 0, 0

// 149 node
-3955.14, 0, 1630.39
NONE
0
1
150, 0, 0, 0

// 150 node
-4272.19, 0, 1594.50
NONE
0
1
151, 0, 0, 0

// 151 node
-4427.72, 0, 1578.05
NONE
0
1
152, 0, 0, 0

// 152 node
-4717.84, 0, 1518.23
NONE
0
1
153, 0, 0, 0

// 153 node
-4948.15, 0, 1465.88
NONE
0
1
154, 0, 0, 0

// 154 node
-5025.92, 0, 1450.93
NONE
0
1
155, 0, 0, 0

// 155 node
-5103.68, 0, 1424.01
NONE
0
1
156, 0, 0, 0

// 156 node
-5178.46, 0, 1394.10
NONE
0
1
157, 0, 0, 0

// 157 node
-5247.25, 0, 1352.23
NONE
0
1
158, 0, 0, 0

// 158 node
-5314.55, 0, 1359.70
NONE
0
1
159, 0, 0, 0

// 159 node
-5482.05, 0, 1394.10
NONE
0
1
160, 0, 0, 0

// 160 node
-5550.84, 0, 1447.94
NONE
0
1
161, 0, 0, 0

// 161 node
-5553.83, 0, 1488.32
NONE
0
1
162, 0, 0, 0

// 162 node
-5529.90, 0, 1509.25
NONE
0
1
163, 0, 0, 0

// 163 node
-5508.96, 0, 1494.30
NONE
0
1
164, 0, 0, 0

// 164 node
-5507.47, 0, 1453.92
NONE
0
1
165, 0, 0, 0

// 165 node
-5499.99, 0, 1320.82
NONE
0
1
166, 0, 0, 0

// 166 node
-5498.50, 0, 1154.82
NONE
0
1
167, 0, 0, 0

// 167 node
-5485.04, 0, 1090.51
NONE
0
1
168, 0, 0, 0

// 168 node
-5502.98, 0, 994.80
NONE
0
1
169, 0, 0, 0

// 169 node
-5519.43, 0, 939.47
NONE
0
1
170, 0, 0, 0

// 170 node
-5543.36, 0, 920.03
NONE
0
1
171, 0, 0, 0

// 171 node
-5577.76, 0, 923.02
NONE
0
1
172, 0, 0, 0

// 172 node
-5588.23, 0, 955.92
NONE
0
1
173, 0, 0, 0

// 173 node
-5537.38, 0, 1014.24
NONE
0
1
174, 0, 0, 0

// 174 node
-5479.05, 0, 1066.59
NONE
0
1
175, 0, 0, 0

// 175 node
-5444.66, 0, 1141.36
NONE
0
1
176, 0, 0, 0

// 176 node
-5419.23, 0, 1189.22
NONE
0
1
177, 0, 0, 0

// 177 node
-5369.88, 0, 1252.03
NONE
0
1
178, 0, 0, 0

// 178 node
-5311.56, 0, 1308.86
NONE
0
1
179, 0, 0, 0

// 179 node
-5238.28, 0, 1361.20
NONE
0
1
180, 0, 0, 0

// 180 node
-5169.49, 0, 1400.08
NONE
0
1
181, 0, 0, 0

// 181 node
-5093.22, 0, 1431.49
NONE
0
1
182, 0, 0, 0

// 182 node
-4973.58, 0, 1465.88
NONE
0
1
183, 0, 0, 0

// 183 node
-4732.80, 0, 1513.74
NONE
0
1
184, 0, 0, 0

// 184 node
-4638.58, 0, 1534.68
NONE
0
1
185, 0, 0, 0

// 185 node
-4489.03, 0, 1569.07
NONE
0
1
186, 0, 0, 0

// 186 node
-4287.14, 0, 1591.51
NONE
0
1
187, 0, 0, 0

// 187 node
-3896.82, 0, 1637.87
NONE
0
1
188, 0, 0, 0

// 188 node
-3599.21, 0, 1672.26
NONE
0
1
189, 0, 0, 0

// 189 node
-3461.62, 0, 1714.14
NONE
0
1
190, 0, 0, 0

// 190 node
-3422.74, 0, 1736.57
NONE
0
1
191, 0, 0, 0

// 191 node
-3408.78, 0, 1693.20
MOVER01
0
1
145, 0, 0, 0


END OF DRONE PATHS

5				// The number of DRIVING SURFACE TYPES

// Default material
1			// car wall friction
1			// tyre road friction
1			// downforce
0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1			// sparkiness
1			// "room for expansion"
SKIDMARK.MAT	// the filename of tire marks

//	material '0'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
5.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
1			// room for expansion
DESKID.MAT		// skid mark material

//	material '1'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
7.0			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material

//	material '2'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
15			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
MUD1.MAT		// skid mark material

//	material '3'
1.0			// car wall friction
1.0			// tyre road friction
1.0			// down force
0.5			// bumpiness
0			// tyre sound index
0			// crash sound index
0			// scrape noise index
1.0			// sparkiness
2			// room for expansion
DESKID.MAT		// skid mark material


37		// The number of NONCAR TYPES

02chopper2.txt
04silo_post.txt
05learjet.txt
08Flatbed.txt
10haybail.txt
13Mackr.txt
17right_s.txt
20gyro.txt
21noentry_s.txt //stop sign
28MINECART02.txt
29gravsgn.txt
32scrapcar01.txt
34smtire.txt
36tyre.txt
39monaro.txt
40anarchierd.txt
41bedlamrd.txt
48box2.txt
52trBarrl.TXT
55shopSign.TXT
61mercedn.txt
68cokeMach.txt
69rooSign.txt
70lookout_s.txt
71bonesign.txt
72fatalsign.txt
73umberumberka.txt
74abbosign.txt
75warnfuel.txt
76trainsign.txt
77giveway.txt
78nukesign.txt
79OILDRUM_01.txt
80CRATE01.txt
81CRATE02.txt
94CatWalk.txt
67PUMPARM.txt


4					// The number of TIRE DUST TYPES

227 , 209 , 143			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

148 , 70 , 46			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

148 , 70 , 46				// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"

148 , 70 , 46			// Red/Green/Blue values
0.25 , 0.50 , 0.75		// Quarter, half and three quarter "strength"




13			// Number of MULTIPLAYER START POINTS

-5286.36, 3, -1060.63		// #1	, Start point coordinates
180				//	, Starting angle

-3137.80, 0, -2.95		// #2	, Start point coordinates
180				//	, Starting angle

-4062.80, 0, -23.61		// #3	, Start point coordinates
180				//	, Starting angle

-5247.15, 0, 1356.98		// #4	, Start point coordinates
180				//	, Starting angle

-2650.53, 0, 1162.29		// #5	, Start point coordinates
180				//	, Starting angle

-2098.46, 0, 643.38		// #6	, Start point coordinates
180				//	, Starting angle

-1544.18, 0, 224.47		// #7	, Start point coordinates
180				//	, Starting angle

-778.35, 0, 30.13		// #8	, Start point coordinates
180				//	, Starting angle

-2400.36, 0, 1554.50		// #9	, Start point coordinates
180				//	, Starting angle

-4401.66, 0, 1547.80		// #10	, Start point coordinates
180				//	, Starting angle


-5288.0, 0, -1286		// #11	, Start point coordinates
180				//	, Starting angle

-5288.0, 0, -1284		// #12	, Start point coordinates
180				//	, Starting angle

-5288.0, 0, -1282		// #13	, Start point coordinates
180				//	, Starting angle







1				// Number of splash files
CASPLASH.PIX		// Name of pixelmap files for splashes

1
MaxMap.TXT		// Track's filename (For example: Newcity2.txt)